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Your chance to give me actionable items to affect prioritization in my roadmapping

Discussion in 'General Discussion' started by Oveur, Oct 27, 2016.

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  1. Error Err0r Arkhona Vanguard

    I'm not sure what to put here.

    1.) Menu/UI functionality - While nothing is perfected in a small timeframe, I would like to see an actual working UI with group/warparty support with an emphasis of making it easier for people to play with their guilds or groups. I believe being able to choose a lobby instead of joining 1-2 randomly only to find out you joined an afk person's warparty and delaying your supposed lobby or asking for invite but also not making the party leader spam out 300 invites on his friendslist. Along with having a Warparty chat would also help while we are searching for a game. Naturally, That can also increase population of the game because its easy to join someone and make contacts with people.

    The Menu and UI is barebones to say at least, A lot of things could be fixed just by revamping the GUI more while we know how small the dev team is, I'd like to see quality of life implementations and make it intuitive for newcomers and like the inventory could be sorted by weapon types and categorized by classes or their base weapons (i.e. heres your bolter and these are your other pattern of bolters) or Show whats the strength and weaknesses upon picking factions (i.e. this faction gets more than one grenade, Fast/agile, resilient, ect)

    2.) Server Infrastructure, Game Optimization, And rechecking - I believe People have found some oversights on what causing performance issues and doubling of effects along with various possibilities that can make the matches run more worst for everyone obviously, EC is still on going with optimizing for the players more or so a community effort to find stuff like these and be addressed to the devs. (Which I hope should be a bigger thing)

    3.) Better tutorial, Informing the new, Reteaching the vets - Everyone can agree the current system for the tutorial is awful and not much helping the new players, I think a forced (can opt out in menu) linear tutorial with voice guiding new players on how stuff works, or just a revamp of the old one that would make sense and maybe someone from the community (I vote Valrak, ect) could record the video explaining it step by step and have it linked to the menu like in Men of War: Assault Squad 2 or other games that does it.

    4.) UAT, A purpose - UAT is used as a testing platform for upcoming patches (as intended) rather than an experimental server being a platform for ideas that would or not work depending on testing by the community, This can possibly be fixed on a community vote, Armchair idea number one submitted to trials to see if it would work (i.e. lets say higher ttk like everyone was asking) if that works like butter it could be in the LIVE client or re tweaked till it was voted again.

    5.) Wargear, Another look -
    Looking at Veteran classes and only having 400 LP without much purpose other than stacking, I think it could be utilized by giving them more flexibility or function even utility like more tougher than standards, maybe have (non stacking) aura or effects to give them more bang for the buck rather than just a normal unit wearing shiny items. While some Wargear simply is not worth taking even doing the numbers.

    6.) RTC STORE, Its like the steam store of cosmetics - They are overpriced. Thats it. I try to be neutral or have restraint for this part but boy, bE tried and won. for those prices we are paying I could literal buy indiegames or even games themselves full price or discounted, and our cosmetics if anything, Looks like some modder got a hold of maya and booted up youtube tutorials, I have seen better weapon models for slavic STALKER mods than the cosmetics in EC and that's a compliment to them. I would understand if these stuff are priced lower but good god, man I'm sorry, that's how it is. anyways, I think the RTC weapons could be skins instead so we could use it on any weapons we want to use instead of being restricted to the cool looking stuff with preset locked stats yet again, I think that could be worked around by making it a skin and locking us on the used mod slot while leaving us two unused one.

    7.) Communication is a noun, Not a key! - Everyone asking for voice chat to be back, this can improve games, groups/guilds have a far more advantages using their preferred voice comms while in game we only have chat. This can increase the productivity of pub games compared to groups, hopefully promoting teamwork in matches.

    8.) Balancing - The Hottest topic of the imperium since horus losing his arms, I could only say carefully check the metrics and stats and check what people are talking about on the forums then consider whats changing taken with a grain of salt of course.

    9.) Spawning, Map usage, Heatmaps - Spawning on a point while its being captured leaves the area open for spawn killing and a player who knows where everyone spawns in will take advantage of that , I suggest changing or adding dynamic spawn points. With the maps some areas are not used at all except as a alternative traveling point or background scenes I wish this was used more maybe for a dynamic capture node that's constantly changing.

    10.) I don't know what to put here -
    Writing this since 4 am with the probability of mistakes in my post, but anyways I believed in bE
    even with the shaky launch, I am still rooting for them and EC.

    I wanted to be as neutral as possible.
  2. Kesslan Kesslan Arkhona Vanguard

    1: Melee system. D-bash not working, one shot hit kills at full heath+armour from the front even in relic armour with swords/axes etc. I can understand power fist but not the rest.

    2: Eldar hover vehicle exploits: Eldar vehicles are still able to get into areas vehicles are not supposed to. They get onto ramparts, on top of buildings, inside buildings, and are able to 'climb' many staircases and large obstacles. I have submitted a number of screenshots of this occurring and that's only the portion I've been able to capture in combat.

    3: Offence vs Defence balance on some maps. Many of the chain style capture maps vastly preference the defender even assuming two highly competent teams. Almost always win as defence, almost always loose as offence.

    4: Missing item stats/explanations: This has improved quite a bit recently but there's still a lack of explanation on some items. For example, what's the difference between a Master Crafted Heavy Bolter and a Standard Heavy Bolter? Stats are identical, but Master Crafted is +100LP. Why?

    5: Vehicle vs Vehicle combat vs Infantry vs Vehicle Combat: Infantry can kill tanks/transports faster than vehicles can kill each other with the exception of the ordnance vehicles. This feels very wrong to me. I think the infantry vs vehicle balance isn't too bad, but vehicle vs vehicle needs a serious buff.

    6: LP Costs for items not seeming balanced. Example, Abbadon's grace is 500LP an does +15 heat damage vs a Master Crafted Heavy Autocannon. Both otherwise share identical stats. Shouldn't Abbadon's thus be more expensive to account for the heat damage? Grenade Packs: Why does one frag grenade cost 50LP but two costs 150? Two Krak grenades are 200 vs 70 for one. Doesn't make sense to me at all.

    7: Lack of modifications for many ranged weapons. Standard rifles for all races seem to have plenty but things like storm bolters, heavy weapons etc all have slots, but no actual modifications available.

    8: Heavy Weapons vs Melee: I feel they should be at a disadvantage, but not completely helpless like they mostly are. Would like to see them having at least a pistol or knife. Devastator vs Havoc melee fights can last eons. I've been in several.

    9: Toughness appears to have very little impact. There's just no noticeable increase in survivability in most cases, even at 155 toughness.

    10: More Maps: I know they take time to make and test, but I'd like to see more variations as well as maps supporting different game mode types (Base vs Base etc)
    LOBOTRONUS likes this.
  3. Nimrock Nimrock Well-Known Member

    Most needed in my opinion:
    1. Optimisation - It is just a joke that you couldn`t do this at launch. And the fact it still sucks a month later is just pathetic.
    2. Remove broken maps (Zedek, Maggon) Don`t bring them back untill they will be playable.
    3. Campaigns - I know they are comming. Just make them intersting with garrison as a starting point of planning your deplyment and tactic. Try to implement hive missions as a part of it. Add some background story. Give players some greater goal for fighting.
    4. Melee/ranged balance - this game is not wh40k. It is just slasher. I suggest redesign maps for more open spaces. Current design is melee favouring. Move objectives outside closed areas (fortress should remain).
    5. Try to fix melee. The whole system is not working in mass melee situations so at least make it working on duels. Give tactical classes some boost so they could counter melee classes in close combat.
    6. Add random additional game objectives - repeating same matches all over again is boring. You had many suggestions on forum.
    7. Try to balance classes - long process to take. Look at the field - dark reapers, traitor marines (without meltagun) - hard to find them. You see class that is not used. Try to give it some buff.
    8. Customisation - Your prices are much to high. Half of items is just boring. Work on something that could be seen by other players. If you will add a small skull symbol on item noone will buy it. Give also some basic free customisation options.
    9. More PvE. We need more maps and some of them should be open area. Give us more nids if it is possible.
    10. Massive battles - after optimising try to increase player numbers per match.
    Those are my priorities I suppose then you can work on elites and terminators, tank battles and whatever you want.
    I really hope this post will help.
    LOBOTRONUS and No_1 like this.
  4. Necroledo Necroledo Well-Known Member

    1) Game performance. It is still prone to stuttering, getting locked or "frozen" for a split second, both in visuals and sound. Making sure it runs smoothly will greatly help enjoyment and allow balance fixes to be more objective.

    2) Client-server connection. It is too common to see things go perfectly on your side while "in reality" you have just missed that melee clang, or dodging that plasma or tank. Again, fixing this will help enjoyment and balance fixes (for example, I have the impression Eldar agility is too much for the current client-server connection, so they feel teleport-y and insta-kill-y).

    3) Reduce current price of the game. (Founder here) 50€ is probably too much of a cost for newer players, considering the current state of the game and how it is perceived by the community. Reducing it to 30€ or less would be more fair, at least until the game is in a much better state.

    4) Allow players to directly buy the equipment (even upgrades and sidegrades) they want with XP points, instead of forcing them through a tiresome RNG loot box process, and keep premium currency for aesthetics. Idea taken from Planetside 2; it would feel much less frustrating to get what you want.

    5) Tutorials. While it's good to have a training area, it is not enough by itself. A series of official tutorial videos for each faction, class, weapon type and game mode would greatly help new (and not so new) players, make their experience more enjoyable and thus increase the chance of them staying.

    6) Allow players to change loadouts/classes without respawning, using terminals/transports instead. Another idea from Planetside 2. It is frustrating to find yourself on a loadout not suited for the current situation, especially after the more fiitting previous one is over. Allowing players to change loadouts on the fly would help them use the more appropiate tools for the moment.

    7) Reduce vehicle explosion damage for heavy melee users. It betrays the use of powerfist equivalents to be left bleeding or even dead after actually using your weapon properly against a vehicle, and would feel even more frustrating with expensive units like Terminator equivalents. Reducing this damage would allow heavy melee to do its job better.

    8) Allow players to change subfaction whenever they want. Given that new subfactions will (will, right?) be added continously, and that most people are waiting for their favourite one(s) to show up, it would feel bad to have to delete a high-level character and start again from zero just to get to play as the character you want. An option to change your character's subfaction on a whim would be great.

    9) Replace D-Bash by Parry. D-bash usually feels too weak and difficult to use for ranged classes to even have a chance against melee opponents. Replacing it by a Chivalry: Medieval Warfare parry (click button to parry for a split-second, only shields can be kept up indefinitely) would allow for a faster response and also be more intuitive. Losing stamina by blocking hits would then end up in the current "dizzy" state.

    10) Slightly reduce lascannon equivalent charge-up time and/or target-loss time. A slight reduction would help its uses against its intended targets -vehicles- when they are moving accross terrain, without being too deterrent against infantry (unless they're static, in which case it's their fault).


    I think this topic is a great idea, Nathan. I certainly hope all of this honest input we're giving you help you make the game we, and you, want.
  5. Ashgarn Ashgarm Master

    1. Melee Combat
    Doing the correct attack (strong attacking a D-Bash) etc should not lose durability allowing for anyone to beat anyone.
    2. Optimization
    The game needs to perform better before we can ever discuss larger maps and players
    3. More Game Types
    Perhaps a king of the hill mode where their is just one point, or secure in the middle of the map and deploy a bomb in the enemy base while the enemy tries the same?
    4. LP Cost
    Iron Halo, iron gob etc are just not worth their price for what they offer.
    5. Story
    We need more context to why we are fighting in game, have voice overs of the faction leaders introducing a match
    6. Customization
    Not much to say but more stuff!
    7. Zedek and Maggon
    Currently these maps are very hard to take compared to even the fortress maps, perhaps once a point is capped the Defenders cant retake it?
    8. Voice Chat
    PuGs need it against pre-mades to coordinate better
    9. Campaign System
    Your already working on this but I have to add it none the less, improve the map screen to show named provinces and where each game map takes place
    10. Founders Store items
    Splash Burna, combi-shoota Pioneer Items etc, would like to know if those are still in the works.

    Thanks for the thread!
    LOBOTRONUS likes this.
  6. -VI-Alerius Alerius Active Member

    1.) Bad Latency
    Solution: Better servers or at least give us an indicator where the server is located, we are playing on

    2.) DoTs on ranged weapons
    Solution: tune it down or remove it completly... Yes, I'm looking at you Abbadon's Grace

    3.) RMB spam
    Solution (besides others already mentioned): Remove the autolock on; give ranged somehow a chance to survive (stun length)

    Edit: 4.) I don't know if it's a latency issue or not, but JPA seem to have a very long dodge iframe for its mobility... I had JPAs run at me in a straight line over open field multiple times - they just jet pack jumped 3 times and I i couldn't hit them... It didn't seem to be my aim - 'cause the hit indicator told me that I hit them... but while they jumped I didn't...
    LOBOTRONUS likes this.
  7. 1. Melee currently does a bit too good. Personally, I think it would be less of an issue if the d.bash were not flawed: bashes should clang advantageously against melee weapons and not cost durability to use. But you've heard enough of this from everyone else. ;)

    2. Map design on the tug-of-war maps (Maggon A point especially) needs a complete overhaul. There is nothing wrong with the game mode, but the maps hurt the overall "fun-factor" of playing those modes.

    3. SM Shields currently fall outside the melee system. This gives players "double durability" when rolling a SM shield. There should be a way to cause players to drop their shields in melee.

    4. Quadguns should be exclusive to the fortress maps. There isn't much of a reason to have them on the skirmish maps as they're really only used to kill infantry rather than vehicles.

    5. Vehicles need a complete revamp--but I know that's in the pipeline.
    LOBOTRONUS and Cliffjord like this.
  8. Pharos Pharos Arkhona Vanguard

    1. Poor game performance
    2. Matches starting with lopsided team counts and/or overall low player counts
    3. Melee RPS system does not work, fast attack spam dominates because the fast attack punish is meaningless.
    4. No incentive to keep transports alive, because pilot does not get XP from spawning players.
    5. Bad UI: Does not provide game mode information like what points have already flipped once and extended the match time in 3 point maps; squad composition icons should be clearly understandable and not "in lore" icons.
    6. Bad progression: requisitions boxes are a terrible system. We should be able to choose what we want to unlock.
    7. Teamkills being attributed by a vehicle explosion to the vehicle destroyer
    8. Loadout slots are too limited in comparison with game mode and enemy variety
    9. All factions should have a capable anti vehicle preset, preferably one long range AV preset and one short range AV preset.
    10. Map/gamemode design does not pay heed to faction traits. Like Eldar mobility being a major advantage in 3 point match mode, or Orks WAAAGH! being an autoloss when it triggers in Grand Battle defense.
    LOBOTRONUS likes this.
  9. Crossher Crossher Steam Early Access

    1.Remove the Durabiliy for counter bash to give range units fighting chance.
    2.Recheck the Maps for updates some maps R really unbalance.Defending at skmirsh map 90% of the time defender win.Need more time for attackers.A point take 10min B point 10min C win.Retake 2nd time A or Bgive 5min.3rd time 2mn.
    3.Plasma cannon damage not OP.The thing OP is charge time and movement.Change only 60% charge can fire.While charge cannot move.Test that methods.
    4.Need Chat system for global chat,Guild chat and friend whipser chat
    5.Increase the inventory slot.More slots buy with RTC or RQ.
    LOBOTRONUS likes this.
    1. Iconic things, because of which Warhammer 40 000 is one of the best universes in the history - Titans, Dreadnoughts, Deep Strikes, Warp and it's paradoxes, deep and reach lore, Grim Darkness of the Far future.
    2. More content - Maps, Visual customisation, Vehicles, factions.
    3. Polishing and bug fixing - The game in the current state plays like alpha or something similar.
    I dont even need 10 things. The game is playable, and fun already. But this three things is absolutely essential for anything, bearing the word WARHAMMER in the title. We want WARHAMMER, so give us not some generic shooter, but WARHAMMER 40 000.
    Nyet, LOBOTRONUS, AddyRedrum and 2 others like this.
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