I have been thinking about this for a while now...turning my fancy name tag into something useful. The point is: I spend half my matches explaining to the team what we should do and why. Not because its always neccessary or because I think im the only one who knows, but because it helps, it increases the odds to win, and its fun. Also the fact of the matter is that our faction has the hardest learning curve. We have the lowest amount of players, right? My guess would be that a significant percentage of new Eldar players simply try the race out, die over and over and move on to an easier faction. So yeah, thats the theroy: Get some people who know a lot about this game, get even more people who dont but want to change that. I know other guilds are already doing that on the sides, the members are profitting from each other. But lets be honest: If you just joined right into the game your first instinct is not usually to find a guild. I for one avoid all kind of groups until I feel I am good enough to handle myself and not be a burden. I am thinking about three levels here: -Tactically. From the basics of when to redeploy and what point to be on, to the advanced stuff like how to use the terrain or how to perform combat manoeuvres beyond 'guild blob go there' -Personally. General tips for combat, perhaps even dedicated training sessions in the garrison, for instance for melee. Or how to avoid friendly fire. -Research. Developing new tactics, combining knowledge, working on team composition and relative positioning (aka formations) But before I really want to get started with any of this, I'd like to know if there would even be any interest. If this happens, it would have to happen as a bit of a community effort, not just one guy starting a guild and inviting a bunch of people. So yeah, let me know if you think this would see any positive resonance or if you would be willing to put in some effort yourself. Or, of course, if you think this is completely obsolete and most players will figure out the game eventually.