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Why the hell are we fighting on the moon?

Discussion in 'General Discussion' started by Wulfburk, Nov 19, 2016.

  1. Whitefox550 Whitefox550 Well-Known Member

    That's no moon...
  2. Saeritan Saeritan Arkhona Vanguard

    [​IMG]
    [​IMG]

    Found another Blackbolt, here's a close up of it as well.
    LucasDominus likes this.
  3. tnx bro, i used my own game and measured it at 4.48 by 2.52 KMs wide.
    Saeritan likes this.
  4. "16 by 16 kilometer territories"

    Oh BeHaviour :rolleyes:
    LucasDominus likes this.
  5. NurgleBurger NurgleBurger Steam Early Access

    Too corrupt Mr Spoon of course.
    XavierLight likes this.
  6. Whats wrong with a good old fashion moon war am I right ?
    Whitefox550 likes this.
  7. XavierLight XavierLight Well-Known Member

    And here I thought I was the only person who remembered Button Moon....
  8. XavierLight XavierLight Well-Known Member

  9. Illuminatus Dominus_Galaxia Arkhona Vanguard

    Didn't Arkhona just re-emerge from a warp storm or something? I thought that was the lore reason given for it being barren and lifeless but still covered in functioning Imperial equipment
  10. Alb - Alb Alb Steam Early Access

    Who even cares about the world "map"? (apparently people in this thread. Dumb question.) You can barely even call it a map. You can simplify it down to some tug-of-war google-docs bar graph for easier readability, I don't care though. It's just lazy eye candy for the <1% of game time you see it.

    I would like to see some interaction though. Like choosing which front to fight on, certain territories giving unique bonuses, faction specific map bonuses like eldar being able to attack any location (just an example), 3 sided battles (ork v eldar v sms), or tyranids screwing around or something.

    Who cares what the map LOOKS like. Lets give it some function.

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