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Which Weapons Or Abilities Absolutely Need To Be In-game For The Orks?

Discussion in 'Orks' started by Mr Grim, Jan 15, 2014.

  1. Vehicles painted red? Yes.

    Guns painted red? Not so much. Now guns painted yellow? Oh yes!
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  2. Gunz painted blue would be more useful; who needs money when you got Luck.
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  3. Gutless_Jim Gutless_Jim Active Member

    But if the guns are painted red....THEY SHOOT FASTA!
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  4. Youz need red bullets fer dat ya Grot!
  5. Yah paint em yellow to make da bullets explode like Dem Space Marine Shootaz.
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  6. Definitley some sort of WAAAAAAAAAAAAAAGH!!! ability, its pretty iconic for orks.

    My top 3 are these
    Ammo runt:Refill ammo ability (only useable once until you die)
    Green tide: The more orks you are around, the faster you run and the higher you're health is/better dmg
    Dakka Dakka Dakka:Faster fire rate/damage at the cost of accuracy
    and maybe for a commander ability we can have a stheel rehn Rok bombardment.
  7. Kaazid GarySharp Well-Known Member


    As as standard on the table top the Waagh ability of Orks is that in large groups they get bonuses to moral and close combat, if the group is big enough they are immune to breaking and never have to take fear or terror checks.
    Waaagghbiker likes this.
  8. Warboss Grot-Stompa Active Member

    The ability to loot Carnifexes as a personal mount.
    [​IMG]
  9. Kilgar Kilgar Cipher

    If I'd want to get it in order:

    1. Power Klaw... seriously, ork without one is less orky :D
    2. Bosspole! A warboss is not a propa boss without a shiny bosspole with trophies hangin' all over ^^
    3. The right n' proper dakka: Rokkit Lancha, snazz gun, big shoota, loota, beamy deffgun, Zzapgun, shokk attack gun!!(with snotling ammo ofc :3), stikkbombz, ect...
    3. Looted tank!! :D especially with the ability to make a looted tank of any captured enemy vehicle :D (mostly SM/CSM tho, I doubt we can use shiny eldar stuff... the delicate controls just break on touch :/)
    4. Squigs :D Like... bomb squig :3 Similar what was in Space Marine (god they freaked me out the first time xD)
    5. Squiggoth :3 As mentioned before ^^ the smaller one ;) (Leman Russ size)
    6. Meks able to make cybork implants :3 And bioniks :D Orks are not proper without a lot of mechanical bitz ^^
    7. Mega Armor 8) need I say more ? :D
    8. Kombi weponz, who the heck would not WANT one ? :D Ok, maybe a nob with a nice big hammer... but seriously :3 too nice to pass up ^^
    9. Killa kan/Deffdread :D Got to love that silly walker :D
    10. Gretchin ammo carriers and mobs :D They would add a nice crazy mood for the already crazy fight xD

    Lol I could go on for a while x)
  10. Well TT is like a strategy game. I dont count morale in EC because you will be controlling an individual warrior. Not a whole army or a squad of warriors. I think in a game like this morale should depend on you, and on you only, that way an ability dosen't decide if you're "scared" or more "brave". Morale should still play some part in the game, just problably not the way you're thinking
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