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When are you adding a fov slider/option ( = fixing fov) ?

Discussion in 'Ask the Team' started by itisasitis, May 20, 2016.

  1. Hi all devs,

    FOV... Haven't seen you comment on a single fov tread so far. What are the plans for fixing it? One reason why melee is broken at the moment is of course that bolter/ranged fov is RIDICULOUSLY low. If you think a higher ranged fov will nullify melee, I don't think you're playing your own game. There's zoom for zooming, we don't need this tiny fov for hipfiring. Getting jumped by melee from behind right now is not an issue of 'git gud l2p' , it's about a fundamental flaw caused by the low fov - almost impossibly to have situational awareness.
  2. Judasilfarion Silfarion Drill Abbott

    You don't check the enemy radar on your top left? It tells you when someone is sprinting up to you..


  3. Wait what, sprinting flags me on enemy radar? Surely that cannot be right.
  4. Judasilfarion Silfarion Drill Abbott

    It does last time I checked
  5. A lesser problem is then to add a MINIMAP SLIDER since it's the tiniest minimap ever.
  6. It should I think. If I remember correctly I read somewhere that more actions will make you visible on the radar as well. I don't know where though xD

    Edit: Got it, it was the steam post.
    Apparently not adding new actions but fixing the ones that already should. Running doesn't always bring people up on the radar either.
  7. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member

    I always had problems with that in radar. I get attacked from behind, on the side, etc., without knowing about it. I always thought that the radar was based upon what other team players have seen and identified. I did not know that it was a bug.

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