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Were Sorc/Warlock nerfs on UAT really that surprising?

Discussion in 'General Discussion' started by Dreadspectre, Feb 9, 2017.

  1. I had A LOT of Chaos matches last night as LSM and it is not an exaggeration when I say that I saw probably half the team made of Sorcs. I think I ran into a few small war parties as well with cross healing Sorc groups supported by a TA/Traitor or two just to get the point cap.

    Warlocks are almost as bad but I have(for whatever reason) not seen as many of them lately despite them still being just as good as a Banshee but with added support powers.

    Now I have no desire to see either class become gutted wastes of space clearly, I mean the first Vet I unlocked on CSM was a Sorc because they're cool as shit and MAGIC WOO!! However can anyone here honestly say significant changes didn't need to happen?

    I like to think that, hopefully, the UAT builds are still missing tweaks to wargear etc that would allow these classes to get their Armor and whatnot back up to snuff IF they want to sacrifice for it. I also hope there's still some more tweaking to their support skills to make them appealing even if they end up staying weaker on defense. Sorc offensive spells(looking at you Flickering Fire) need some help too as well as Destructor(it's close, but not QUITE there yet).

    I am however, honestly, looking forward to hopefully seeing less of them in games heh.
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  2. LucianNostra Well-Known Member

    You would see less of them if banshees/GA had some ability to close like a quick dash or something. As is yeah if you wanna play banshee why not play a warlock? I dont think it's that warlocks/sorcs offer to much as it is banshees / ga dont offer enough
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  3. Banshees are still decent though(on live I mean) it's just that Warlocks offer pretty much the same attacks, and same damage/penetration with the bonus of being able to heal/protect.

    Buffing Banshees even more than they are on Live right now would probably be too much, nerfing Warlock melee would probably still be the right thing to do(which they are doing but possibly overboard).
  4. LucianNostra Well-Known Member

    /shrug JPA jumps, SS sneaks in, LSM/ork GA has a shield.

    Chaos ga and banshee have ....? I don't think it's a coincidence they don't see heavy play with no delivery mechanism.

    I see plenty of SS but only a few banshees
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  5. Add Heal Tacs to your list @Dreadspectre

    They gave psykers their lore-appropriate powerful melee weapons, so of course that ended up stepping on the toes of everyone else. I haven't tried UAT but will be interested to see what goes live.
  6. Did they get a nerf too? I didn't know if it was all supports or not. That being said I don't really find Apoths as overwhelming for whatever reason, maybe it's because LSM just doesn't run them as often for various reasons heh. Also Chainswords aren't near as annoying as Force Swords/Axes heh.

    Painboys can be obnoxious too but Orks don't seem to run them as much either, probably because they have Klaw to use instead right now heh.
  7. There's always a minimum of a fuckton of Apothecaries when I fight LSM. And why wouldn't there be? The most powerful support class in terms of bolter offense + fire-and-forget heal capability. Incentive plus need is a good combo at least.

    Painboys are non-existatant most times.
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  8. We have wildly different games haha. Painboys are always fucking my GA runs and putting poison injections into my glorious metal ass.
  9. Must be... I will go entire matches without even seeing a Painboy. Quite common for me. Not to mention, having basically poison-knife-melee actually sucks when the strong fist meta will shatter you the fastest. Ork melee in general is largely absent except for tankhunting Klaws.
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  10. Kurze spunkymonkeySK Subordinate

    You see loads of sorcerers on defence- i've seen one per havoc on some points.

    It's a strat that works so it gets used..

    A heavy needs a GA of some description to help defend his back.
    For chaos the sorcerer is an easy swap out for a GA but you do need quite a few to actually keep the team healed (due to warp charge controlling whether they can heal or not).
    So it looks worse than it is as half the team is tied up with stringy heal beams to keep the havoc firing.

    The counter is kill the sorcerers first (much easier said than done of course!

    But imagine half a team of apoths with a sea of green healing all around them - being able to fire bolter or use a blade at all times (whilst topping up anyone who needs it with the narth, or buffing etc).

    The nerf was coming to all the healers as when taken in numbers they can be a bit much!

    The only reason painboy doesn't get abused is the shittier tools and instant death of a waaagh rendering them a bit more pointless
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