What spells and abilities should the weird boyz have? I'm down for the giant green fist smashing down from nowhere.
Like down of war 2 I would love some lovely vomit to make a suppression with stunlike or slowdown effect to the units.
Squig curse Turn the enemies into squigs! I want it Also a spell that induces critical existence failure and causes gits to blow up Perhaps some fire belching Casting Fist
If I die while charging an ability, I want my head to go Ka-Blooey in proportion to how charged up the ability was. As far as actual abilities though? Maybe one that lets me warp-swap places with an enemy. Like, a devastator thinks he's all safe up in cover on a ledge and suddenly he's in da midst of me boyz and I'm wavin' at 'im from his old position.
Are the ork's even getting weirdboyz? I thought they said that ork's wouldn't get any psyker abilities?
Sorry lad, per'aps ey'll be added who knows, good question for the twitch stream. My ork speak isn't too great