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weird boy ability ideas

Discussion in 'Orks' started by RageScreama, Mar 17, 2016.

  1. RageScreama RageScreama Well-Known Member

    What spells and abilities should the weird boyz have?

    I'm down for the giant green fist smashing down from nowhere.
    Strajder and Surbert like this.
  2. Like down of war 2 I would love some lovely vomit to make a suppression with stunlike or slowdown effect to the units.
  3. The super jump, or whatever it's called. Could be a combo when combined with power puke.
  4. Squig curse

    Turn the enemies into squigs!

    I want it

    Also a spell that induces critical existence failure and causes gits to blow up

    Perhaps some fire belching

    Casting Fist
  5. If I die while charging an ability, I want my head to go Ka-Blooey in proportion to how charged up the ability was.

    As far as actual abilities though? Maybe one that lets me warp-swap places with an enemy. Like, a devastator thinks he's all safe up in cover on a ledge and suddenly he's in da midst of me boyz and I'm wavin' at 'im from his old position.
  6. Nyet Nyet Drill Abbott

    Are the ork's even getting weirdboyz? I thought they said that ork's wouldn't get any psyker abilities?
  7. Madork Gunna DarkGraven Arkhona Vanguard

    Hush don't ruin dah fun yah git
  8. RageScreama RageScreama Well-Known Member

    Oh man imagine if we got mass teleport.
  9. Nyet Nyet Drill Abbott

    Sorry lad, per'aps ey'll be added who knows, good question for the twitch stream.

    My ork speak isn't too great :(
  10. Madork Gunna DarkGraven Arkhona Vanguard

    (Mine isn't either XD but it doesn't matter except trying)

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