Okay so after seeing how little Veterans are being utilized because of their precious single life and how crappy some of our Elite choices have been I began thinking on how to get more Veterans and Elites (yes Elites too) on the field without breaking the game. Now I do wish Veterans we're more than basic units with +400 LP and Elites we're not uninspired knockoffs of basic loadouts but I did not have the time or creativity to create new mechanics for every single veteran, every elite and every single faction for asymmetrical balance. Other than that we should do away with single, one shot wonder units we worked hard to earn, make the Elites feel like 'ELITES' and implement a different method of deployment for them. Veteran Spawn Tickets - All Veterans, instead of having a single life should have a 'Spawn Timer' similar to that of the vehicles that fills a personal pool of tickets you can spend to spawn as a Veteran. That way you can spawn/save your veteran spawns more often but not being able to recklessly enter in like playing a normal loadout. In addition this helps so you are not completely raging over losing your ONLY vet to something stupid such as friendly fire, spawning in an exploding rhino and of course redeploying. Ork Nobz in particular also should be immune to the instant death effect of WAAAGH!!! so Painboys have SOMETHING to pick up. This might seem a bit strong but remember that you can still insta-kill every other Ork trying to revive the Nob. In addition allow players to accumulate more Veteran lives into their pool should they choose not to play a veteran as time goes on. Starting at 1 spawn tickets capping at a max of 3 tickets that can be held. Additional Ideas: I had an earlier brainstorm based off the Combat Squads from the codex of adding Veteran Sergeants to leaders of Squads of 5 or more and even including a Veteran Squad, but then everyone would be fighting over the Squad Leader to spawn as Veterans and I have no idea how to work out the Vet Squad. Revamp Elites Stop making these guys pay to play, this makes this harder to balance them as you have to make it so they don't become pay to win. You'd be much better served making them alternate (and at this point rarer) Veterans with specific loadouts/abilities/wargear unique to them and whatever faction they belong too. Units such as Terminators, Honour Guard Wraithguards, Rangers, Meganobs, Librarians, Chaplains, Techmarines, Obliterators and Warpsmiths are choice Elites that should be fielded around the amount of Veterans we currently see on the battlefield right now (AKA '5<' ) And stop marking them as 'Heroes' on the select screen. Heroes are people who should be very rare if not near-unique on the battlefield such as the Sorcerer Lord or a Astartes Captain. Create a Warlord position to command squads instead of sticking unique heroes in a PvP lobby shooter... How to earn money without Elites generating revenue? Get some more cosmetics out and get some good ones too. Can't afford a team to do it? Grant us Workshop support and we'll gladly do it ourselves. There are plenty of creative and dedicated 40k fans who would LOVE to make cosmetics for all the factions. The bulk of all your microtransactions are going to be from cosmetics, not from us buy crappy Elite units who are worse than regular units and have the spawning deficiency of hard earned veterans. On the topic of cosmetics, THERE HAS TO BE SO MUCH MORE. We're already limited to certain Chapters/Legions/Klans/Craftworlds. You can at LEAST grant us some killer cosmetics to match the ones you guys choose to be playable. In addition make RTC weapons skins rather than separate weapons (and remove the stupid ALT weapons because they take up space...) Stop making them cash paid Master-Crafted Weapons with EXTRAS on some of them. Your own loading screen message of says 'RTC weapons are purely cosmetic'