Steam BuildID: 1365274 (For those who are having issues when patching the game, you can verify that you have the correct version by matching the BuildID above with what you have listed in the "Properties" window, under the "Local Files" tab. If it's the same, you're good! If it's not the same, you would need to force an update by either logging out/in Steam, or choosing "Verify Integrity of Game Cache" from "Local Files" tab.) New and Noteworthy Additions: -Eldar re-balancing (details below)! -Agnathio fixes (including invisible collision @ B)! -Fortress game mode has been tweaked based on player feedback + metrics data! -Rank 5 players with max. XP will now appear as Rank 6! -Compass added to the in-game Radar! Gameplay Tweaks/Improvements: -Fortress game mode matches have been adjusted : The rounds now start with 50 more defender lives (taking us to 300 lives) and 7 mins are added per first cap of each capture point, instead of the previous 12 mins). -Agnathio has a better respawn point distribution (around Cap B and on the fortification). -Agnathio attackers contested spawn for A (cathedral) have been moved onto / entrance of the bridge instead of the Cathedral entrance. -PVE: The Tyranid Warriors HP have been tweaked and the gameplay around them for some objectives has been tweaked. -PVE: Tyranids spawning from the walls now spawn at the correct level (they were going through the floor). -PVE: Termagaunts AI have been also optimized. -PVE: Tuning of the multi-activate portions in one of the possible “paths”. Weapon Tuning: -The Lasblaster, Hawk Talon and Sunrifle damage values have been reduced by 10%. -Re-balanced the damage and accuracy on the Reaper Launcher (when using the Starswarm fire mode), as well as reducing the projectile speed and its area of effect damage. -Tuned down the damage buff applied when attacking in stealth on the Striking Scorpion. -The smart pistols apply recoil even while locking on a target. Menu/UI/Chat Window Improvements: -PVE: Removed the kill screen UI from being displayed for deaths in PVE. We’re trying something out, let’s see if it sticks! -A compass has been added to the in-game Radar, showing where North (N) is located, giving players a better idea of where to go/call when giving orders to move! -Updated the loading screen into matches! -Chat box can now be scrolled up/down via the Page Up and Page Down keys! WOOHOO! Server/Backend/Steam Improvements: -Players who quit from the end-of-round scoreboard will no longer be entered in queue. Quit means quit, damnit! Bug Fixes: -Lots of collision fixes, invisible walls, stuck spots and visual/cosmetic bugs (like one-sided textures, visible seams between walls, etc.) across all maps, especially our newest fortress, Agnathio! -Fixed a lot of the lighting that was too bright in several levels (damn those spotlights for being too low!) -Lots of little bug fixes with Guilds, we’re not done though! For those experiencing problems with their guild, we’re aware and working on it case-by-case. Please be patient, our support staff and server/backend team are working as fast as they can! -Potentially fixed the more common cause for the 0 end-of-round scoreboard bug we’ve been suffering with for what feels like months! -Sticky grenades have not been acting consistently, so we’ve done a tentative fix that seems to be holding up! We’ll keep an eye on this and fix different situations of this bug as they arise! -Fixed a possible out of world bug in Blackbolt. -Several fixes to Appearance items that were not displaying correctly. -Fixed some of the tooltips on weapons and items that needed updating! -Fixed a PvE crash when the character transporting a power cell becomes “invalid” (by dying, dropping the cell in an unreachable spot, etc.) during delivery. -Fixed a hit registration issue with the Power Klaw. -The Power Klaw now makes you walk slowly, as intended, when performing a charged Strong Attack. -Equipping a grenade now has precedence over guarding with a shield. This fixes the unlimited grenade exploit w/ shields. Known Issues: -There is an invisible collision that snuck past us, outside of A on Medusa that prevents fluid movement, but we didn’t want to stall the patch for that! Exit from A from all sides EXCEPT the western exit (the one with stairs)! You have been warned, so if you rage I’m going to call you on your misplaced rage because it’ll be clear that you were not reading patch notes! I spend hours making these, guys…. Come on! -In PVE, when choosing a Mark of Khorne (MoK) loadout then change to a non-MoK class, any healing from Sorcerers will not affect them and will act as though the Mark of Khorne is still in effect. We’re already working on a fix for this!