Steam BuildID: 1397754 (For those who are having issues when patching the game, you can verify that you have the correct version by matching the BuildID above with what you have listed in the "Properties" window, under the "Local Files" tab. If it's the same, you're good! If it's not the same, you would need to force an update by either logging out/in Steam, or choosing "Verify Integrity of Game Cache" from "Local Files" tab.) New and Noteworthy Additions: -New Inventory screen is in (finally, right? J) -Many weapon tooltips have been added and improved! -Visual updates to weapons panel in the in-game HUD/UI. -Forge District Zedek map is now back in rotation (after a few tweaks)! -Lots of bug fixes! Gameplay Tweaks/Improvements: -HP for Tyranid Warriors has been reduced. -Orks now take less damage from headshots but have had their health reduced slightly (-20) to compensate. -Space Marines and Chaos have had their armour increased slightly (+20) for each piece of available unlockable armour. -Space Marines Tacticals now have a new piece of wargear available that gives them more armour. -Space Marine Apothecaries now have a new type of heal grenade that lasts a short period of time but gives a heal over time. -Players are now blocked from doing melee attacks if their weapon has no more durability. -Jump pack aerial smash attacks will now apply a short stagger on everyone in a 4 meter range of the impact spot. Weapon Tuning: -Corrected the Eldar Striking Scorpion chainsword’s strong attack force to be the same as the Space Marine chainsword. Vehicle Changes: -Ork vehicles are now much easier to turn at lower speeds. Menu/UI/Chat Window Improvements: -You can now scroll the chat window up/down to see previously written messages! Use the Page Up / Down keys to scroll the chat window up/down respectively. -A character inventory is now available, where you can view your character’s entire weapon cache/items! Note: there is limit to the number of items you can own! Choose wisely : ) -The leader standard is now displayed on the character when browsing through items for that slot. -Weapon modifications now show how stats are modified in item tooltips. Character stats (health, toughness, armor) now change color when browsing through wargear to show whether they are an improvement. -Supply Boxes now have a fancy opening animation! -Weapon ailment effects (e.g. poison) are now visible in item descriptions. Art/Visual Improvements: -The Requiem Heavy Bolter now has a dangling, smoking censer. -The radius of the camera shakes has been significantly reduced. Server/Backend/Steam Improvements: -A lot of background/behind-the-scenes work has been done to the in-game Campaigns, stay tuned for more news on this later! Localization: -Another pass of localization/translations to fix some lingering issues. Bug Fixes: -Tons of visual/cosmetic fixes across all maps (things like misaligned textures, seams in walls, debris/scenery items that were not placed correctly and appeared floating, for example). -Lots of navigation/vaulting/cover bugs addressed across all maps. -Fixed an audio mix issue with bark/taunt volume getting too low after redeploying. -Many fixes for armour & appearance items (both visual and names/descriptions) as well as weapon visuals. -PVE: The Tyranid Warrior using a sword will now be stronger in a parry/clang than the Power Fist, in order to prevent a possible exploit. -PVE: Fixed a buggy grenade explosion decal that would float above the sewer water unintentionally. -PVE: Potentially fixed several cases where players would respawn in a wall. -Fixed a graphical issue with snow in Pegasus when using certain graphics settings. -Addressed a bug that would report incorrect LP cost values in specific circumstances. -Fixed several display bugs with the World Map and adjusted the initial view / zoom level to communicate territory ownership a bit more clearly. -Fixed a bug that would allow players to transfer XP/AP/etc. to another character on their account by using sneaky ways -Addressed a couple matchmaking issues with Warparties queuing and end-of-round matchmaking. -Fixed a display issue with the Daemonbolt CSM Psychic power that caused it to be incorrectly triggered for detonation. -Adjusted LP costs on several weapons to avoid possible P2W elements. -Fixed incorrect leader standard morale buff occasionally taking effect for Orks. -Fixed a bug where pulse grenades were not triggering fast enough after being thrown. -Fixed a visual issue with Orks when they were holding stikkbombs. -Fixed an issue where vaulting over while sprinting would not work when done near a wall. -Addressed a bug where evading with a stuck grenade on your character would not reset its velocity and cause it to travel further than intended. -Fixed a bug that caused your character’s particle effects to occasionally disappearing while in low cover. -Fixed a bug causing the Power Klaw to disappear when downed or using ammo crates, causing the Ork to appear without a hand. -Fixed an issue where rolling twice while crouched would not deduct one stamina unit. -Fixed an issue when firing from vehicle would not always be interrupted on passenger exit. -Fixed Chaos God Marks not altering voice commands in some situations. -Fixed an animation issue with the Eldar Warlock’s hand not working correctly when casting spells, this also fixes hands sometimes not properly holding certain weapons. -Fixed an incorrect gender voiceover when dying out of bound as a female Eldar. -Fixed a UI issue where the overcharge status would not be reset when changing fire modes. -Fixed stamina/fuel sometimes being incorrectly displayed in HUD after using a loadout change station. -Fixed an issue with taunts being interrupted too early while holding the shield up and in the guarding stance. Known Issues: For the full list of known issues, have a look at the thread I've created here.