@BrentEllison Weren't different weapon bases supposed to have different stats? When master crafted weapons will actually be worth extra 100lp?
That's good to hear, hope second will come soon. But it is great to get it in 6 days. Good job to all the team.
10% on hunters mark is gonna do feck all when a fully kitted mark of nurgle marine is reduced to less than 1/4 life in a volley... bug fixes? terrain problems? server optimization? .... but its a start
My main concern is the swinging of power/effectiveness of weapons and equipment. This was not a problem in early access when I had access to all equipment. But now that I have to pay for it, I don't want my hard earned req spent on a weapon which becomes weak or ineffective. I already feel like I've wasted req on weapons which I ended up not liking because of the changes made to them. I don't play for hours at a time so it takes me a while to earn req.
I feel like they shouldn't have nerfed the swooping hawk's damage like that. They should have nerfed the hunter's mark instead. The lasblaster for example is far from powerful, and with 10% less, becomes even less worth using. Hope melta and plasma cannon gets a look in the next update.
If I may ask, and if you know. How far out will specialist ammo be? Stuff like Kraken rounds, and the like. Are we looking sometime maybe recent, like the next month or two, or is it instead a more far off plan?
potential unfair advantages? To me that sounsd like he doesn't think Eldar are OP, but knows the Forums/SM think Eldar are OP, so hes gonna say they will "fix" it.