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UI/UX: Minimap simple but critical improvement

Discussion in 'Ask the Team' started by CHoh, Jul 23, 2016.

  1. CHoh CHoh Ordinate

    Actually 2 separate minimap improvements.

    1. "Toggle rotation" option.

    2. N, E, S, W markers on the minimap.

    [​IMG]
    (just for example)


    Why?
    Think it obvious enough but let me explain: if I see the enemy I want shout "NORTH!" at once, not after [m]ap checking.



    [​IMG]

    p.s.
    From Russian section
    Algernon, LOBOTRONUS, ArtemK and 9 others like this.
  2. Sokol Sokol Drill Abbott

    Developers, please add!:rolleyes:
    Algernon and LOBOTRONUS like this.
  3. Orkus Pokus Trenchwar Arkhona Vanguard

    'ummie taktiks. Let's have a map wiffout propah coordinate so we can not use maps to make propah sneaky unorky foights.

    Thatz why Imperium is falling and Green iz Best!!!

    Moight I suggest a better battleplan: WAAAGH!!!

    Personally I use a maps with levels of WAAAGH!!! the more A's the closah you get ta da foight.

    Seriously though, A grid with coordinate and or map "quadrants" could be useful. Take down or secure quad gun at quadran 1.

    Converge To C from quadrant 1-3. wait further instruction, do not engage.

    encirclement manoeuver at C. climb windows. at coordinate 1N,2S,3W (so you know you must come from place X from the North, south, west or east side).
    spearhead manoeuver at B. (when everyone comes from same side)

    Etc. etc.

    So yeah, Basically need a system where we can both use quadrants and N,E,S,W directions. To either define a specific zone and to explain a path to follow.
    Trollet, Sokol, EvLTimE and 1 other person like this.
  4. I believe this is on the list of stuff that will be done... Soon.
    Algernon likes this.
  5. Galen Galen Arkhona Vanguard

    Is this a normal "soon" or a gaming industry one?:D

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