Well looks like straight Damage Mitigation is going to be premium shit. I wonder what .5 means though...like .5% extra mitigation? 5%? 50%?(lul) Edit: Apparently it's the other way around according to DJ Challenge mode accepted?
I believe it makes you take 50% increased damage and should give off a graphic showing such when it's finally implemented. It's hard mode for vets. Can't wait to try it myself but i think .5 may be a bit too high though. We'll see!
2 new pairs of Shoulders for Eldar First ReQ dump weapon. For Banshees, called "Brilliant Power Sword" for 500k. No model yet. Lasblasters, Sunrifles and Scorpion Chainsword still at 80 pen. Destructor now 200lp. Also, the Eldar models look more pasty. Like their armour was coloured by crayons.
Destructor still trash I see maybe allowing it in the pistol slot would fix that, although it will need more than a price drop when the Warlock will soon die in like 4 shots
ah sweet, i never use it on my sorc, can use those loadout points for much more useful things, good improvement.
Oh what I get from is it's like a hard mode token. I like I always greet anything to help increase my personal skill with open arms!!!
Eldar Veterans have now access to [Aspect] Super Rune in Wargear 1 slot: Scorpion: +90 Armour, +15% Armour regen, 620 LP Banshee: +90 Health, +0.3 LifeSteal, 600LP Avenger: +70 Armour, +30% Armour regen, 570 LP Dragon: +70 Armour, +30 Toughness, +15% Armour regen, 590LP Reaper: +50 Health, +30 Armour, +30 Toughness, 550 LP Hawk: +70 Armour, +1 fuel, 620LP Warlock: +70 Armour, +25 Charge, 570LP LSM Halos might have been changed as well.
And suddenly the base stat gutting becomes possibly less puzzling. It's like the patch numbers were unfinished or something...