+charge regen, which I find mandatory and clashing generator, 50LP total, I could get 10 hp and would lose a crapload of performance as support and vs melee. Weapon is also mastercrafted for additional +25 charge. You need that as jinx warlock. You could replace armor with wargear 1, but I'll have to do math if its worth it.
Yeah, clashing generator is only 20 points, eh? Not worth changing. I was just wondering if it might've been Lifesteal, which at 100 points is not justified on a support class.
That a typo, or are mastercrafted Forceweapons now +25 instead of +20? Or where they always +25 for Eldar?
Anyone notice the 'Signum cannister' as a grenade (for LSM at 100LP) no further explanation. Maybe is will give everyone auto aim within a radius? Awaits wave of hatred.
I think it's always been +25. You can get more Warp Charge on a Tzeentch Sorcerer, I believe, and less on everyone else. Seems about right to me.
Eldar are flanking units, not front line units. You need to flank with Eldar. You're not a front line assault unit.
What you mean right now is the +Warpcharge Wargear (Talisman for Chaos, Reagent-thingy for Eldar) That was always +25 (+35 If you are Tzeentch) But @Katitof said The Mastercrafted Eldar-Witchblade also gives +25? Last time i checked it gave +20, so my question was, is it +25 on UAT now
Well you cant design them that way until objectives change on faction or the map layout changes to suit that playstyle. You cant defend if your entire team is only decent at flanking and the same for attack, you cant break a defense if you can only go through choke points and get cut like butter to the gun emplacements you cant really kill without flanking in the first place. Also you need a durable or time buying front line to actually flank effectively anyway.