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TTK

Discussion in 'General Discussion' started by Ixim, Mar 13, 2017.

  1. They do have more raw dps, but they lose on survivability and big time. I mean, the real test of strength is to just proceed into an open space and to shoot each other. No covers, no supports, no nothing. Also, you won't be moving that much while shooting(and certainly not sprinting!), so DAs "speed and thin hit boxes" will matter very, very little.

    The only thing that makes DA OP are Warlocks. But then again, Apothecaries heal and buff just fine themselves while actually SHOOTING at enemies. A Warlock just stands there derping and buffing / healing.

    Really, DA are imo the worst capping unit(though, idk about CSM version of Tacticals).
    Sily and Whitefox550 like this.
  2. Thuldarn Gaan_Cathal Well-Known Member

    There was some discussion about this in the Eldar subforum, and the conclusion seems (to me) to be that the Eldar are balanced at a higher level of coordinated loadout/play than other factions, and gain more from increasing coordination from that point. I'm... dubious that this is a good idea, tbh - especially since the shake-out means that Orks, of all factions, are the ones that scale worst with numbers.
  3. Yes, even though Eldar units by themselves are kinda meh(what's the use of FDs when Transports are on CD for example)...it is when you look at the bigger picture, not the details that they get lol OP. Also, the increased temwork does much, much more for Eldar than for other factions. Imagine this scenario:

    A duo / trio from MYST logs to the same match. They all take Scorpions. Then they proceed to tear enemy's backline without mercy. All the while random 1-2 PuG players pick FDs and destroy APCs(and Tanks I guess). Meanwhile, every point is covered with 2 DAa, 2 Warlocks and a DR(say a 20 player map). FDs can change to something else once the APCs are on cooldown. Tell me, how to deal with those Scorpions? How to deal with this scenario at all(apart from just 20 man assaulting a single point lol). And if you do the 20 man thing, you're left in a pincer. Good luck capturing a point like that without an APC.
  4. Thuldarn Gaan_Cathal Well-Known Member

    The bar isn't quite that low - 2DA, 2War, 1DR is an eminently assaultable position, frankly. The issue is that those two Warlocks are 'made up for' (being essentially wastes of space outside their buffs) once you get about 3-4 DAs present. Add more of basically any class and the Eldar team's efficiency upswings faster than any other faction's.

    Apothecaries have slightly less of a buff kick, but they provide the same damage as a Tactical, and the LSM offensive buff is (insanely) carried by cappers.

    So 3 Tacs, an Apo and.. say a ShieldBro, are at a definite edge over that 5-man defence squad you mentioned. It's when you get 6+ Eldar two of which are matching (i.e. with different spells) Warlocks that they get crazy.
  5. Good. What about that Scorpion duo / trio? They are going to rip your backline a new one and cause a permanent pincer.
  6. Thuldarn Gaan_Cathal Well-Known Member

    Depends what you add to the Marines side to keep the numbers even. Otherwise you're just saying "if Eldar outnumber you, you probably loose" which is... true, but also of everyone else.

    If it's something resonable, like another Shieldbro, another Tac and, say, a spare Apothecary, then the scales swing towards the Eldar, but not a huge amount. Especially since the Scorpions are -practically speaking- unlikely to get the Warlock buffs.

    A backup Apo makes a big difference because if the Eldar in question loose one Warlock, they loose half their buffs. A spare Apo is outputting as much damage as a Tac, and builds in redundancy (redundancy can also be assumed on the Servo Skull, since...Tacticals).
  7. Anyhow, I don't like how Eldar are balanced around the concept of a Warlock being around. Just compare Banshee to any other GA and you'll understand. Without...pathetic. With? Almost Veteran level of power.
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  8. On Hit Kill(OHK)
    AOE(Area of Effect)

    This is very frustrating and weapons that can OHK from range, while also being AOE are very OP. Any weapon that can do this is off the charts and breaks the entire TTK system IMO.


    View: https://www.youtube.com/watch?v=ic_uVBbBZYA&feature=youtu.be


    The only OHK weapons should be fist and claws, perhaps some future 2 handed weapons, which require arriving in melee range alive then actually connecting with a painfully slow to wind up strong attack.

    Perhaps a few Heroes or Warlords should have OHK AOE short range weapons. Other than that ranged OHK AOE should be limited to certain Dreadnought variants and Land Raiders. If not balance and TTK mean nothing and all balance is destroyed.

    OHK AOE from default, base classes is total garbage and makes a mockery and joke of the Veteran system.
  9. Thuldarn Gaan_Cathal Well-Known Member

    Oh, that I agree with. Scaling the various factions differently with numbers is... a bad idea, basically. Orks basically just scale linearly, so if you ever got a full 20 v 20 organised match between them and Eldar... I'm not sure how they'd cope. Like, mathematically.

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