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The "wounded" State.

Discussion in 'General Discussion' started by Jochon, Apr 1, 2014.

  1. Joachim Jochon Deputy Ecclesiarch

    I was discussing Eternal Crusade and it's revealed game-mechanics with a friend of mine and we ended up on the Wounded state.

    For those of you who don't know what this is; the Wounded state is like a state that you enter after having been mortally wounded (when you run out of hit points). It is basically a state of "purgatory" in which you are still alive, but unable to do much more than to wait for either help or death. It is a notable feature in both Guild Wars 2's and Gears of War's combat systems.

    His opinion was that the Wounded state would ultimately be very bad for the game, just as he felt that the synonymous Downed state was bad for Guild Wars 2, as it slowed down combat and having to kill the same player twice for a single kill was more than a little tedious. His argument is that it doesn't feel good to fight someone and kill them, only to have that kill be postponed, or even denied by the location of your opponent, I.E. if they die near a team mate who can heal them back up. He agreed that it worked for Gears of War, but he explained that the reason it's acceptable in those games is because you don't respawn once you die, and you also get the score for having downed the player even if you don't pursue them and finish them off.

    I agreed with his view, but I also knew that the Downed state from GW2 was pretty much what he thought we would end up with in EC, and I tried to explain how the Wounded state could be a quite interesting mechanic to add to the game, if it was done right. My suggestion was the following:

    A Wounded player should be considered dead, but ressurectable. So that you get the points and the satisfaction of killing a player. The difference between Wounded and truly dead should be that a truly dead player has to respawn, but a Wounded player may still be ressurected by the appropriate class of their team, at least until he or she bleeds out or is executed. Some attacks should also surpass the Wounded state and send you straight into true death, such as headshots, point blank explosions or being crushed by vehicles.

    He felt that this would be amicable as long as the game's "scoreboard" recognized your kills, without forcing to you also execute your victims afterwards.

    I would also suggest that the animation for the Wounded state should be changed into something more subtle than the one from the alpha footage, as it would be hard to distinguish Wounded players from crouching players in the heat of battle. I think that to have the Wounded players lie flat on their back/stomach while "twitching" like the dead (but resurrectable) heroes in Dawn of War 2 would be more appropriate, as it would make an obvious distinction between alive and Wounded, while still allowing Apothecaries/Painboyz/etc to seperate the Wounded from the dead within the glimpse of an eye.

    My opinions and suggestions aside; if anyone knows anything factual about the Wounded state I'd appreciate any information (and preferably a source, unless you're not working for Behaviour that is).


    - Sources -

    Fallen Space Marine Captain from DoW2: http://ahkong.net/wp-content/uploads/2012/10/warhammer-40k-dawn-of-war-2-chaos-rising-07.jpg

    Fallen Imperial Guard General from Dow2 (at 13:10):

    View: https://www.youtube.com/watch?feature=player_embedded&v=WbBwMYXkWCE#t=791


    Info on Gw2's Downed state: http://wiki.guildwars2.com/wiki/Downed

    Info on GoW's Downed state: http://gearsofwar.wikia.com/wiki/Down_But_Not_Out

    Eternal Crusade's alpha footage:

    View: https://www.youtube.com/watch?v=B9H7LEecCB0
  2. hm what about having a stat for kills and executions seperated?

    and you also can kill downed enemies from afar
    overkill mechanic is very likly

    there were some posts to the down state by the devs but couldnt find them =/
  3. DjemoSRB Djemo-SRB Preacher

    Think they will just go for the clean and simple route like GW2 did (and like we can see in the Alpha vid, so they are probably past that decision already).
    Get enough DPS into you--->fall to your knees---->get executed (with execution or more DPS).
    Same goes for revive, just replace the last part with getting revived.
  4. Jolpo Jolpo Well-Known Member

    But who can revive ?
  5. DjemoSRB Djemo-SRB Preacher

    Everyone, if you meant from the downed state.
  6. Jolpo Jolpo Well-Known Member

    Hmm well, that doesn't sound good.
    I'd prefer one class that could revive and only by using right gear choices. That would limit the hordes of undying players.
    Tjeknalis, Wyzilla, Waldorf and 6 others like this.
  7. larrence larrs Curator

    I think it is a good thing to be able to get up but if it is done right. I think unless it is a medic class reviving you you should only get up with 25 percent health. And only one revive. Again only one revive like in l4d when you can be revived twice without a health pack.
  8. DjemoSRB Djemo-SRB Preacher

    Considering they gave the option to the tacs and ASM in that video i dont think im shooting far from the goal.
    The thing is though, once downed you are a liability to revive, people dont go in downed states in safe places.
    If you go into the downed state you are either in a middle of enough fire to finish you off easy or a 1v1 battle where again you are not gonna get any mileage out of your downed state, so id not worry about the "hordes of undying players".

    After all as seen in the video you need to actually come close to the downed and administer a few second long animation to get them up, you wont be seeing someone reading a holy verse and reviving people half way across the battlefield like in other MMOs (well perhaps Eldar might have such stuff, or Nurgle).
  9. Jolpo Jolpo Well-Known Member

    Also it would be very frustrating to see enemies just pop up with full health after you just shot them down few seconds ago (and this mainly in some position holding warfare).

    Reviving should have some penalties.
    - One revive per player
    - Revived player gets up with health penalty buff
    - Revived player would get healing only to the limit which debuff allows
    - To get rid of debuff revived player should visit some aidstation or something more complex healing system than field medic

    With this kind of points we would get rid of unwanted revive spamming.

    Edit. I need really to watch that gameplay video again. Cant remember those reviving parts..
    PlaguePriest likes this.
  10. Jolpo Jolpo Well-Known Member

    Ok. I saw that reviving part in pre alpha gameplay. I'd say way too fast. If someone is wounded (downed) you need to treat him to get him going again.

    Well let's say everyone can revive player from downed state. It needs to take time and even look like they are doing something to make wounded feel better and viable again. Something like 10 - 15 second treating sounds decent to me. So people could not spam heal downed players in middle of fight too easily.
    Psychopski likes this.

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