Name: Icelos Mega Player: @Xaphen Class: Deathwatch Black Shield Physical description: The Astartes face is quite unscathed for an older Astarte. The only noticeable feature is a deep scar on his neck . His eye are Gold while his hair is Black and kept short. Pale skin that leaves some wrinkles on his face. His armor is ramshackled. It looks ancient and littered with sealed bullet wounds, dents, and scars. The black helm has a single deep silver scar running past his right Helmet's lens. Even with all the, less then pleasing esthetics, the Mark VII Power armor functions at full strength. With all titles, deeds, and purity ribbons being torn off, the only thing that is shown on the armor is a cingulum belt. His left arm that bears the livery of the Deathwatch, shows no forms of damage. Unlike most of his armor. Gear: -Mark VII Power armor -Bolter -2x Frag grenades -Matching pair of Combat blades -Power Axe: This Master Crafted Axe was forged to resemble an Axe of Ultramar, from the Chapter of the Ultramarines. The short axe does not bear the iconography of the legendary chapter, but the blade and handle are distinctly shaped like it.
BTW, not sure if we ever determined if Sigismund now has a bionic or if they just sewed his old leg back on
Just a heads up guys, I won't be able to post much today nor tomorrow, but thankfully we are in the intermission phase so you don't really need me. I'll try to pull one post for Mando and fix the traits & gear of those I haven't yet. Next mission will begin on Friday\Saturday
Talents & Gear for #2 Mission are coming up. Briefing for 3rd Mission tonight or tomorrow Name: Steinar Greywold Player: @Uriel1339 Class: Blood Claw (Neophyte - Assault; Super Special Space Wolf Rulez apply) Chapter: Space Wolves Regular Equipment: - Chainsword (Common Qualy) - Chainsword (Common Qualy) - Bolt Pistol (Common Qualy) - Tooth of the Orkbane - Necklace - Mark IV Maximus Armor - No Helm - No Jump Pack - Melta bombs Talents: #1 Mission - Cunning Wolf - Despite being a Greywold, Steinar occasionally chooses to use cunning tactics instead of direct brute force. Actions during the siege of Enos proving just that. In the future he would be able to implement this more than once, seeing opportunities that others failed, making him invaluable asset in Marmaroth's struggle. #2 Mission - Witch hunter: Steinar had shown great aggression during his fight against the enemy Warlock. His hatred for enemy psykers became a familiar thing for him and he developed an uncanny affinity to find and fight against them whenever it was possible. ------------------------------------------------------------------------------------------------------------- Name: Dorallius Player: Grall Stonefist Class: Tactical marine Chapter: Excoriators Regular Equipment: - Gladius (non power short sword) - Bolt Pistol -Bolter - Mark of the scurge - Mark V Heresy armour -Flamer -Artificer helmet (Winged mouth grille) Talents: #1 Mission -Unassailable: Like the true Excoriator Marine, Dorallius is able to hold the line no matter the cost. His presence inspires his comrades, making him the true bulwark against the incoming storm (Bonuses for fighting in the defense or holding some object etc). #2 Mission - Close combat: During the battle on Gelorn, Dorallius proved himself more than capable of fighting against a cadre of Howling Banshee's with only a gladius. Therefore, it made him become one of the deadliest warriors when it came to using such tactics. (Bonus with fighting in melee with knives, gladius, etc) ------------------------------------------------------------------------------------------------------------------------------------ Player Name: DeranVendar Character Name: Feron Race: Human (Adeptus Astartes) Chapter: Salamanders Designated Primary Role: Tactical Gear: Bolt Pistol, Combat Knife, Frag and Krak grenades,Bolter, Flamer, Power Armor (MK 7), Access to most types of bolt ammunition and ability to carry up to 4 different clips with him per mission, Relic golden one-handed hammer (Skull Splitter) Talents: #1 Mission - Sound Tactician: Whatever Feron did during the mission was met with success. His actions proved that he is a skillful combatant, using brains over sheer force. Thinking before acting makes him a good choice for leadership and also a difficulty for his opponents (overall bonus for success for times Feron uses special tactics or moves, etc). #2 Mission - Tested and Found Pure: During the mission on the Graveyard World of Gelorn, Feron was separated from his comrades. He found himself in a set of underground catacombs where both his body and soul were tested for corruption. However, he passed it, proving to himself that he was untainted in every way. Later on, this knowledge would help him go through contact with Chaos Forces unscathed and unshaken. ------------------------------------------------------------------------------------------------------------------------------------ Player name: Alldoom Name: Sigismund Faction: "PDF" Profession: YOLO Knight Gear: Mono-longsword Adamantine full plate armour Squire to carry things for him 2 Wheellock pistols Rough riders horse Kite shield Horse Front armor Talents: #1 Mission - Skilled Rider: Be it traversing a difficult mountain path or galloping through urban area, Sigismund proven himself as a skillful Knight, especially when it comes to riding. Wherever he might find himself, he would almost always find a way to move him and his horse without much hindrance. #2 Mission - Eldar slayer: During the battle for "Angelfall", Sigismund showed unwavering courage when pitted against the ancient aliens and their vile ways. Having proven himself by slaying an Exarch of the Dire Avengers, Sigismund was further introduced in mysteries of Eldar and how better to kill them (Bonus when fighting Eldar enemies). ------------------------------------------------------------------------------------------------------------------------------------ Player Name: Brother_Draconion Character Name: Draconion He'tar Race: Human (Adeptus Astartes) Chapter: Salamanders Designated Primary Role: Librarian Gear: Bolt Pistol, Combat Knife, Frag and Krak grenades, Bolter, Force Sword (Tahken Kaisen Zukuri Pattern) Power Armor (MK 7), Psy Focus, Bionic left arm (Common craftsmanship), Chapter Trapping - Vigil Brazier, Secure Librarius Archival Tome, Calligraphy and Inscription Tools, Rite of Sanctioning. Psychic Powers: Short-range Telepathy, Divination, Dragon's Breath, Kessarghoth's Roar, Telekinesis Talents: #1 Mission - Psy Bomber: Draconion proved himself as a reliable force, his psychic attacks almost always hitting the mark. He became adept at using the plasma energy shaped in balls of heated air, going well beyond 'Dragon's breath' and thus it becoming a trademark in his attacks. #2 Mission - Polymath: Draconion has an in-depth command of multiple fields of academic and technical knowledge, enabling him to converse in-depth with experts and fill in for them to some degree, as well as the ability to speak multiple languages fluently. ------------------------------------------------------------------------------------------------------------------------------------ Player: Shadhunter Name - Jean Rank - Battle Sister Order: Order of the Argent Shroud Equipment - Bolter, Bolt Pistol, Combat Knife, Melta gun, Heavy Bolter. - (Not all at once of course.) Frag grenade, Krak grenade Chainsword Artificer chest armor Bio-later Talents: #1Mission - Missionary: Choosing words first to try and solve problems, leaving the guns for later, Jean's caring for preservation of human life made her sensitive to troubles of others. Whenever there is someone in trouble, Jean will be the first to answer to call, which will award her with sympathy of others who share her way of thinking. #2 Mission - Talkative: During the mission on Gelorn, Jean showed that her skills as an ambassador of good faith didn't go unnoticed, perhaps that migth be a reason why she was summoned ro this team. Whenever there's a chance for talk, Jean will use it. (Diplomacy bonus etc.)