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The perfect balance patch....

Discussion in 'General Discussion' started by Jason021, Oct 8, 2016.


  1. This is true i just sperimented it, was trying to swing my power bat and the only thing i got was to stay stupidly in place and ofc got obliterated.

    Also remove or nerf fire and poison dots, this is warhammer not D&D, they do too much dmg and ignore all protections.
  2. Or we could get anti-toxine / fire trinkets for our loadouts.
  3. Nimrock Nimrock Well-Known Member

    Playing Csm and autocannons are not used that much. But yeah Abaddonsgrace is stupid.
    Agree about Eldar. Sart with 5% and see what will happen.
    I think that Wavae serpents should stay like they are.
    Fire dragons without melta bombs will still be armorbane so I really don`t think it is needed.
    Something should be done with plasma cannon spawn kiling... But I wouldn`t change the weapon. Heavy weapons should be killy. There is already a lot of complaining about melee ruling the field.
    Accuracy buff... For some weapons, yes but not for all.
    I think melee lock on should be removed.
    Knife was bad before nerfing. Yes we could buff them again but if it will help them? Doubt so...
    Think that small debuff to melta damage coudl be fine.
    I think cooldown reduction for lascannons is good idea.
  4. VoxC VoxC Menial

    I was more or less with you until 'some small nerf to the plasma cannon'. Are you trolling? It's an AoE one-shot weapon with a fraction of a second charge time. Beat that thing with the nerf hammer until the lascannon looks over at it and says 'damn, son, they done got you good'.

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