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That weird thread where we discuss nerfing ourselves

Discussion in 'Eldar' started by ambersand91, May 17, 2017.

  1. ambersand91 Recruit

    As the thread says. However, I think it might be healthy for the community as a whole for eldar to be able to not just point out where our faction is weakest but also strongest. A spot where we can work together and work with devs. What I'd love is for people to weigh in their thoughts, ideas and opinions alongside any other suggestions for the greater good
    There is, however, only one rule: You cannot just say "this is OP remove", a buff must come with a nerf and a nerf must come with a buff. Second rule: Explain your reasoning

    :EldarDragon: Fire Dragons
    Buff: Fusion Gun generates heat on its target faster than the LSM and CSM counterpart.
    Nerf: Meltabomb bundle has been removed
    Ampersand's notes: The ability of the Fire Dragon to instantly gib a tank is a bit absurd, especially when you consider the alternatives availability (and how long melta's take to cook a tank) this is a quality of life fix for both the Fire Dragons and their tank targets making them extremely viable as both anti-tank and anti-infantry (with the risk reward of cooking allies faster) while giving the target predator/ rhino that ability to escape before being instantly killed by the double meltabomb love show.
  2. Karandras Codex33 Drill Abbott

    Fire dragons tank busting ability and the ability of our tanks to roadkill are too strong.

    Literally everything else is weak compared to the other factions.
    Anthrillien and DrDooManiC like this.
  3. ambersand91 Recruit

    To my knowledge, road kill has been reduced in the UAT but someone else will have to verify that claim.
  4. Judasilfarion Silfarion Drill Abbott

    remove suicide orangutans
    TacoTuesdayOrBust22 likes this.
  5. Utherix Utherix Firebrand

    No. Maybe you didn't know, but Eldar vehicles have less hitpoints to compensate already.

    If you want to nerf melta bombs universally, that's another issue.
    Anthrillien likes this.
  6. Xio Valency Xi0 Preacher

    Fire Dragon just needs a 3 to 5 second cooldown on the bomb while keeping them a consumable
    (so 5 second cooldown but you only get up to 2 uses unless you find an ammo box or transport)

    The double melta bomb barely balances the TTK of melta bombs vs Eldar and other factions, all thats needed is a short cooldown to stop one man auto kills, even if Eldar are auto punished for not manning tanks with near instant death as well with only half the cost.
    The-Forge-Dragon likes this.
  7. Fire Dragons: Up the dmg on Eldar Melta bombs to do the same as other melta bombs do to Eldar tanks and you can remove 2 of them. The real issue stems from the fact our melta bombs only do 50% dmg to other tanks while the other races melta bombs do around 75% to our tanks due to the Eldar tank health nerf.

    Eldar Tanks: Remove the road kill unless your boosting from the front of the tank, on the sides make it so you stun and shove players away. In return give the Eldar tanks that get them a shield to make up for the front weak spot also make it so the pilot shoots at the little drivers dot when firing the Shuriken Catapults. Also fix the Warp Hunter so you can shoot the defensive weapons.
  8. Mileena Mileena Subordinate

    remove double melta bomb? destroy enemy transports quickly. well its because enemy can also destroy wave serpents with a melta bomb that quickly.
  9. Velenor Subordinate

    The way I see it the multimelta should be the king of killing tanks considering devestators/havocs have to give up a lot of mobility to actually use it and lack the capture key tacticals have. They are heavy specialists with a fairly short ranged weapon.

    Fire Dragons are specialists but enjoy mobility, so they should be a step below multimeltas

    A tactical marine with a meltagun and meltabomb should be below the fire dragon, since they have access to a capture key.

    I'd love to see some changes for the Fire Dragon since they really are just used for anti-tank runs with no expectation to survive. I'd like it if they had a fusion gun that didnt overheat as quickly or something to make them a more viable anti-infantry option.

    All of that said, I think one of the primary problems with busting tanks is the respawn system. Respawn times are so low and outside of Hold the Line and Fortress maps there isn't really any downside to bleeding out. People die quickly so they can get back into the fight faster. So you just get a constant trickle of people respawning from transports. Playing as multimelta im frequently unable to destroy a tank because I have to fight off people respawning 1 by 1. Yes im killing them but im not actually accomplishing my goal, and eventually I will die.
    If the anti tank specialist of 1 faction can destroy a tank without needing support, neither should the specialists of any other faction.
    Ilseum likes this.
  10. Tarot NeonWeaver Steam Early Access

    Vehicle Trampling:
    - Nerf: reduce acceleration and lateral strafing of eldar vehicles. Damage the vehicle a bit (all the vehicles, not only the eldar ones) for each guy trampled.
    - Buff: leave their health low, but give eldar vehicles a "shield" that works like infantry armor (basically a second and smaller health bar that heals faster).

    Fire Dragons:
    - Nerf: remove the melta bundle.
    - Buff: rework all the melta bombs and give them a cooldown (20 seconds) instead of working as a consumable, and add an "assure destruction" trinket with the actual bundle cost that decreases the cooldown in half (10 seconds).

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