We've all played ultra fast paced games like Team Fortress and other quick spawn, combat, death mechanics. Will EC go down a similar road or will provisions be made to make the battles between us last a little longer to illustrate the epic events? Sure, landing a hit on someone with a Las or plasma Cannon will obviously fry him, but when it comes to taking Bolter to the enemy, any ideas how things currently are? Giving heavy weapons and explosives an advantage over general types of weapons in regards to kill capacity helps if there are cap restrictions on those classes. Also, will melee be more bulky in some cases when it comes to engaging or will we be sliding through each other in a mass brawl with Korean particles flying off our weapons, lighting up the night sky? Delays on attack? Weapon speeds? Possible stun from being blocked by a Stormshield for example? So many games these days make melee extremely gaudy and over the top. And the last question. Can we move through the enemy or can we block? This is a big thing. It's relevant to melee and also carries with it significant extra strategy to the game. Suddenly those Terminators become more than death incarnate. They become incredibly tough to move roadblocks in the corridor fighting we are sure to see.