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Special Abilities?/ Specialities? ...some Nice "adds" (^_^) >for A Start About Space Marines<

Discussion in 'Ask the Team' started by Soulbreath, Jan 15, 2015.

  1. Dear (awesome ;)) Team,

    I have a question (maybe this is a good idea for add this to the game o_O): Will there be special abilities for each... SM Chapter, Eldar Craftworld etc.? I mean if you read the lore/ fluff of each race and their factions, you can clearly find some specialities. Like tactics, flaws and unique specialities/ equipment. I will have continuing questions/ ideas, but because the mails/ threads are so damn long, there will be a letter for each faction and not all together. :confused:

    Here's a list of my ideas (..ah yeah; beware to read a looot of the word "special"): :D

    Space Marines:

    -Ultramarines (aka as "Ultrasmurfes", "Matt Ward Marines" or "Space Romans/ Greeks) are well known for their ingenious sense of tactic and flexibility. Add following abilities to the leaders such as: Seargent, Captain and Commander etc. The special ability could be chance for a boost of resources, support and reinforcements (But just one of them per use, because it might be overpowered). :cool: I would name it: "Tactical Sense" or "Doctrine of the great Guilliman". Add a killstreak like a "little resources, support or reinforcements boost bonus" for non-leader squadmembers, which gives the leader of choice a higher chance to get "Tactical Sense" or "Doctrine of the great Guilliman".

    Unique/ exclusive equipment: Some kind of a shortsword. Inspired by the shortswords of the ancient Greeks and the famous Roman gladius. This sort of sword might seem like a useless toy, but in point of fact you can strike insanley fast with this weapon. :eek: Based on it's lighter, shorter and compact design you can pull it out of your sheath, swing and stab faster, than many other sort of swords. :D
    For more inspiration look here: http://wh40k.lexicanum.com/wiki/Ultramarines_Armoury

    A good choice for the Elite/ Hero Class could be the well known "Tyranid Hunter", the "Ordo Xenos" aka "Deathwatch" (aka "Bug Spray"). Their SA* (special abilites) could be a damage bonus against non-human races/ "xenos", especially against tyranids. Add a "mass damage bonus", because if sh*t's just got real Bro/ Sis, the Tyranids will unleash their countless swarms. I believe if the battlefield becomes confusing and overrun by countless Nids, you wish nothing more then "mass damage bonus". Add unique equipment like: "Hellfire"-ammunition/ rounds, "Hellfire"-grenades and poisoned combat-knives. :eek: Aaah and about the Deathwatch: As you might know, NOT ONLY member of ONE chapter are allowed to join the Deathwatch. It is known, that also "ex-members" of other chapters were seen in the Deathwatch and not only "ex-ultras". o_O
    For more inspiration look here: http://wh40k.lexicanum.com/wiki/Deathwatch_Armoury

    -Blood Angels (aka "Winged Mad Reds", "Result of sex between angle and vampire" or "Space Vampires") are well known for their red thirst, black rage and their urge for meele. SA* The red thirst could be a health, speed, reflexes and damage... "beserk boost" which raises more and more if you have an ongoing "killstreak" in a limited short time with extra bleeding damage effect... well they became literally short-time draculas o_O. Or if they take damage a "provoke=revenge" action, because I think they're also well known for getting easily provoked which could be a... speed boost (just would be overpowered to add health and damage boost for a simple provocation) , BUT add a insane WITH damage and health and not only speed "provoke=revenge" boost to their chaplains (inspired by Lemartes :D). If a Blood Angel is about to die, their black rage might be unleashed so they can take some enemies with 'em to death... but only a low chance of unleashing the black rage, because it might also be overpowered. The "Black Rage" ability is only a 10% or less chance, BUT if, it gives you an insane damage/ speed boost and temporary invulnerability for about... 1-2 minutes? and the armour suddenly turns into those from the Death Company (just for fun and a nice fitting look):mad: and you could add an exclusive Blood Angel special just for fun and this would be: If the limited time of the "Black Range" has been reached, Astorath the Grim will break through the clouds in the sky, comes rushing down and decapitate the afflicted one to redeem from the Black Rage :eek: So yeah... really Meele-Beasts at it's finest. BUT consider only to have a low chance of these abilites, because it might be pretty overpowered and unfair ...hmmm what else... aah yeah: "Ruler of the sky" give 'em an bonus of precision for air support/ transport and jump pack landing approach. :cool:

    Unique/ exclusive equipment: Infernus Pistol, Lucifer pattern engine (Blood Angels have faster tanks than other chapters), Baal-Predator.
    For more inspiration: http://wh40k.lexicanum.com/wiki/Blood_Angels_Armoury

    Exclusive Elite/ Hero classes: Honour Guard and Sanguinary Guard (Sanguinary Guard members should also have access to unique weapons like the Glaives Encermine<= sounds fitting to me if they are able to cause insane bleeding damage... I mean Blood Angels ans BLOOD o_O and Angelus Bolters with their specail ammunition :eek:) ...*** :eek:FURIOSO DREADS :eek:***


    -Dark Angels (aka "Still? Why so serious, there are better things to do.") are well known for their tireless zeal and their fanatic search for expiatory. SA* could be "Tireless Zeal" so if they are dying, they might continue fighting for...1-2 mins? What also would be awseome an ability called "Expiatory Penalty" with which you can immobilise your enemy for a few seconds. With "Seek for Revenge" you have a (short-time) insanely damage bonus against an enemy who slayed one of your Brothers, BUT ONLY if this happens in your field of view... like only if you saw him doing this. :mad: "Plasma-Expert" oooh yes, you Dark Angels love this nice shiny Plasma don't you? :p "Plasma-Expert" gives them the ability to shoot any sort of Plasma weapon faster, more precisely than any other chapter and still with a very low risk of overheating. :eek:

    Unique/ exclusive equipment: *Quote from the Lexicnaum: "The Heavenfall Blades are master-crafted power swords wielded by the highest-ranked members of the Dark Angels Chapter. The weapons were crafted using a single block of jet-black obsidian; according to Chapter lore, the block had formed the core of a meteorite that struck the Rock, the Dark Angels' mobile Fortress-Monastery, in orbit around the feral worlds of Al Baradad."* ...obsidian is damn sharp and gives the blade a nice dark and mysterious look, just like the Dark Angels are. :cool: Mysterious with a dark pursuing past... and some kind of "thurible"-morningstar and "thurible"-Mace. :mad:
    For more inspiration look here: http://wh40k.lexicanum.com/wiki/Dark_Angels_Armoury


    Exclusive Elite/ Hero classes: The famous Deathwing of course :D and Interrogator-Chaplains.


    -Last but not least, The Space Wolves (aka "Space Puppies", "Happy Hairy Ones" or "Space Vikings") are well known for being... well... just like vikings. :D They love the combat, like yelling around and like to laugh a lot... they like being LOUD!!!:confused: They have a nonstop sense of humour and are pretty easygoing. I'm not sure... if they drink a lot too o_O Anyways, SA* could be "Wolf Blood". Chance that they transfer themself into a combat-frenzy and get higher health, speed, damage and a bonus to their reflexes and can deal with more damage caused by the enemy... well acting like werewolves and became literally like the "berserks" from the vikings. "Just a scratch" gives them the ability to take more damage than usual and gives them a healing boost. The Space Wolves are just like the vikings hardened swashbuckler. "Among my own kind" or "Wolf Brothers" It is well known that "family" is the most important thing to a wolf. As long as a Space Wolf is with his own kind, with his Brothers, he get's a bonus for health. Based on their familiar and sacrificially character they additionally get a bonus for their reflexes and speed. :D The more Wolves are in the pack, the higher the bonuses . ;) Reminder it only works WITH SPACE WOLVES o_O If you are the only Space Wolf in your team, you won't have these bonuses :( Because they love combat/fighting so much they always have some kind of "Killstreak-Competition", so they get a bonus for damage. You choose one player in your team and challenge him for a "Killstreak-Competition". Thats right, just like Legolas and Gimli in TLOTR ("The Lord of the Rings") :p If he refuses then nothing happens, if he accepts, let the fun begin! The more kills your competior gets, the higher becomes your damage, BUT THERE SHOULD BE A LIMIT I mean, it shouldn't get overpowered. Doesn't that sounds like fun? :D

    Well... I don't know that much about Space Wolves... Just get your inspiration here: Armoury: http://wh40k.lexicanum.com/wiki/Space_Wolves_Armoury aaand excl. Elite/ Hero classes: http://wh40k.lexicanum.com/wiki/Space_Wolves#Great_Companies

    So... That's it for now... I hope you ENJOYED readed that load of a ""letter"" :D and well IF I see at least a bit of this in the fullversion of this hopefully eligible overhyped awesome game-project... I SWEAR I WILL KISS YOUR FEET :eek:. Thank's a lot and have a great day and a great life... and sorry for my horrible """English""" :oops: it's not my native language you know :( FOR WHOEVER!!! ;)
  2. DjemoSRB Djemo-SRB Preacher

    Yes. Special abilites, classes, weapons and accessories are planned for each subfaction:

    ==Sub-Faction Abilities==
    It always bugs me in dungeon crawlers when there are four classes and four races, and there's an obvious Mage race, an obvious Fighter race, etc. The pressure is even greater for a PvP game, so I totally hear you when you say it would be lame if you felt like you had to be a Blood Angel to be an Assault marine. We're going to allow for unique weapons/accessories/statlines for the sub-factions, but we want to do everything we can to make sure they don't create this situation. Having very situation-specific powers is one potentially good solution.

    The plan, of course, is for you guys to be involved in giving us feedback for this once you get your hands on the game!


    http://forum.eternalcrusade.com/thr...ke-in-eternal-crusade.802/page-90#post-187201
    Mngwa, Dyron and Cupcakeunleashed like this.
  3. Oh thank the Emper... I mean whoever and especially thank you. (^_^) Buy so many threads and replies in the Forum it is really not easy to find special reassuring replies. ...man I can't wait to test all the awesome concepts . I really hope from the heart, that this game will be a great masterpiece. Would be a nice alternation in this dark time of mercenary game video game developer. Thank those awesome teams of developer for not working with EA together :O I mean look what happened to "Warhammer Online: Age of Reckoning". Instead of making a free to play, they shutted it... and I believe that was EA's idea (;_; ) WHAT I LOVE about this project is, that they really LISTEN to all the fans and their wishes... you know how rare this nowadays is? o_O
  4. DjemoSRB Djemo-SRB Preacher

    Aye, they are a dime dozen amongst the devs.
  5. Borbon Borbon Cipher

    The Space wolf special ability should be Curse of the Wulfen, who doesn't want to turn in to a werewolf every now and then :p
  6. Appledrink Appledrink First Blood!

    That post looks like a Christmas tree with all those smilies.
    Dyron likes this.
  7. Umel Et'ion MadDog Ordinate

    "There are no wolves on Fenris" Magnus, Primarch of the Thousand Sons
    So I suppose those things some of them ride around on were former brothers who started loving kibble :D

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