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So you want to "assist" and Ally engaged in melee

Discussion in 'New Player Tips & Training' started by The-Forge-Dragon, Jun 27, 2017.

  1. Anvil The-Forge-Dragon Arkhona Vanguard

    Hello to anyone new that reads this. This sweet little post will tell you how NOT to assist an ally that is or has been holding their own in melee.

    Step one: Do not fire blindly into a fight between two people in melee. While it may be tempting to shoot at the enemy to help end the confrontation sooner, 8 out of ten times you will end up hitting your ally. This may even escalate to you KILLING said battle brother/boy/kin unintentionally. If there are not other targets within the vicinity to engage while the ally fights in melee attempt to position yourself so that the enemy is between you and your melee ally. This reduces the chance of hitting your friend by nearly fifty percent! And if you absolutely must fire into melee use single shots or controlled bursts. Make sure you are focused on hitting accurately instead of spraying an entire zone. Edit: After numerous mentions below it should be noticed that using splash damage weapons in such a way that causes said splash damage is not helpful. If you have no direct damage alternate fire mode or sidearm proceed tentatively to step two. Be careful not to become a hindrance in your attempt to assist if you are a character with no melee weapon such as a heavy weapon class.

    Step two: Do not attempt to melee your ally's target from behind your ally or from his side. This game features a mechanic called clanging. Clanging is what happens when two melee weapons collide. Now, in the interest of not making every melee player dance on eggshells melee weapons do not damage allies. However, they do clang off allied melee strikes and they do cause a short stagger when hitting an ally. For this reason if you try to melee an enemy engaged with your ally while standing right behind said ally your attacks will not reach the enemy. They will however stagger your ally leading to the enemy having a chance to recoup. Similarly if you attack from the side you run the risk of clanging off an ally's attack. If you absolutely must engage in melee, follow the etiquette outline in the above post about ranged assistance. Position yourself so that you sandwich the enemy and do your best to not clang with your ally.

    Step three: Do not run them over. There are times when you will see your allies fighting in the open spaces where vehicles are actively driven. While it may be tempting to run the enemy over, chance are likely you will take your ally with him. This can sometimes be justified if your ally is already down but in cases where the ally is down but not dead preference would be to use the mounted guns or your own guns to dispatch the enemy and then revive your ally. It should also be noted that if you are driving a transport and notice such an event you should exercise caution and good decision making as to whether or not getting out is in the best interest of your team. If you die outside of the vehicle you are leaving it defenseless for any anti-vehicle units waiting for a chance to strike.

    Step four: Do not give away an ambush. This one sits firmly in the territory of support characters. Supporting your allies is your job, your reason for existence. But when is support actually a hindrance? A good example is if you see an ally lying in wait in a position to ambush the enemy. If you are an apothecary or a painboy an injection to that ally is definitely helpful, however a prudent enemy will notice things such as seemingly abandoned dok bombs and beacons. Similarly they will also not things like buff auras left behind on uncamouflaged melee ambushers. Exercise restraint in handing out buffs in these situations as the element of surprise is already in and of itself a tremendous buff. Once fighting breaks loose however the use of these things is both welcome and encouraged.

    Step five: Do not impede movement. In many cases it is possible that you or your ally get downed during a fight. The enemy still lives but you or said ally are still up and ready to engage in melee. However, you or your not yet dead ally still have collision. A downed player is a solid object and people cannot pass through them. This applies to you and your enemy, so you must keep this in mind. Attacking an enemy while an ally bleeds to death between you will see you stuck on the ally's corpse, and the same thing will occur to an ally if you are between them and the enemy. So be conscientious, try to clear the path either by crawling out of the way when downed or by walking around said downed ally.

    Step six: Do not come crashing in. This one does require you to be premium! Any character with a straight up and down jetpack has the ability to ground slam. While this tactic has it's moments, jumping into a fight between two melee combatants is discouraged. You will lands and damage the enemy if his is not fast enough to evade, but you will also stagger both combatants. If slamming is truly necessary then do keep in mind that your ally is likely to resume melee strikes as the stagger clears. Preferably by that time you will have walked left or right to sandwich the enemy.
    Kalenath and El_Golfo like this.
  2. 0strum 0strum Arkhona Vanguard

    Top secret advice: if you have a smart pistol, switch to it and move around your ally so you have a clear shot at the enemy, tadaaa, almost no friendly fire.
    The-Forge-Dragon likes this.
  3. Plasma cannon because they would do it for you.
  4. Zarbustibal Zarbustibal First Blood!

    Smart Pistol is for suckers !
  5. Anvil The-Forge-Dragon Arkhona Vanguard

    No, it's for swooping hawks =D
  6. 0strum 0strum Arkhona Vanguard

    And what does this have to do with the technicalities of assisting allies who are engaged in melee?
  7. Zarbustibal Zarbustibal First Blood!

    Nothing really. But the moving around and shhoting the enemy can be done with any normal Weapon without the need of a Smart Pistol and no ff. All it takes is some skill.
  8. Catnium Catnium Well-Known Member

    Supporting team mates in melee cqc this is one of the many reason i use a 2x scope tbh.
    no spread = less teammate damage =D
    Smart pistols kinda shoot themselves in the leg with not being able to properly track a moving target and not compensating for recoil.

    Also just pressing C confuses the heck out of the targeting AI
    it will all be like .. Where did he go?? where did he go??!!

    Meanwhile you'l be all like : He's down there stupid!!
  9. I take issue with #1, you should be at 45-90 degrees to the duel else you could still hit your guy with spammy shootas or things like the Heartpiercer, or if all you have is a lascannon both parties are likely to freak out.
  10. Auzor Auzor Menial

    "And if you absolutely must fire into melee use single shots or controlled bursts"

    scribbles on notes:
    single (charged) shot from plasma cannon, preferable over repeated fire

    Some heavy weapons, like the Dark reaper triple barrage thing, Ork rokkits, don't really have the option of only 'targeting' the enemy.
    To Whom It May Concern: depending on the situation, your sacrifice shall not be in vain, teammate.

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