As the title says. There's also a noticeable lag/delay for sprint/lunge attacks. Both of these broken aspects of melee make catching "runners" and "rollers" that are only an arm length away nearly impossible.
You're not alone on that one brother. It's been the bane of my patch 23 experience http://forum.eternalcrusade.com/threads/evade-and-sprint-attacks-patch-23.56952/
I've noticed thesame thing with the lunge attacks. They work fine in garrison it seems, but not against live targets. Regarding the roll/evade attackso, if it's the same bug I experienced, it's only the tactical and equivalents that have this issue. I put in a bug report for it as well.
Any word @MichaelChan on the state of these two critical core combat mechanics for all Ground Based melee units?
Dayum son, old thread is old! But what's more hilarious is the fact that it's still a fact. To trigger a sprint / roll attack, you have to only press the button for a split second, or you are caught in long ass aimation