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QoL Improvement / Charakter Information UI

Discussion in 'General Discussion' started by DrDooManiC, May 19, 2017 at 5:54 AM.

?

What of the following?

  1. Numerical Health/Armor Values inside our Bars = Yes

  2. Numerical Health/Armor Values inside our Bars = No

  3. Buff-Symbols over your Bars = Yes

  4. Buff-Symbols over your Bars = No

Multiple votes are allowed.
Results are only viewable after voting.
  1. How about more information for us while inside combat?

    • Inside the Health & Armor bar there could be numbers, telling you exactly how much Health/Armor you have and how much you can have as Maximum -> 135/200 Health, 115/115 Armor for example (Overwatch does it in a similar way, it works)
    • Additionally, every buff you recieve should be shown above your Armor Bar, like HoT Effects from Embolden, Boon of Change or the various Healing-Vials (small green cross for the small vial, Bigger Cross for the extended vial?) Same for Toughness Buffs or Damage Mitigation.
    • For 50% of their duration, they stay normal, after 50% they start to flicker slowly, after 75% they flicker fast, so you can somewhat predict how long you will be under the effect of the buff
    • And please, show them also over the Bars you see for allies, so it's easier to tell if you should buff someone as support, or if they are allready buffed.
    • Lastly, Show what buff you get from your Squadleader, with their own Symbols. For Damage Mitigation, Accuracy increase, Damage Increase (melee & ranged) and so on.

    What do you think?
    doobers and XavierLight like this.
  2. Unbiased Unbias3d Steam Early Access

    Sure. Don't see anything I dislike.
  3. Seranov Seranov Confessor

    Better, more informative UI bitz is NEVER a bad idea.
  4. Dingus doobers Menial

    That's very MMO - something we're not playing! :p

    Totally agree, however!

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