The major downside to using transports as actual transports is having a bunch of guys sitting around waiting on it to fill up before it starts moving. That's time wasted for the team, and it's not a very fun thing to do either. It works pretty well at the start of a match if everyone manages to load in, but after that, spawning and location are too sporadic. I understand what you're saying OP, but the realities of the game make it somewhat impractical. Something that I think would help extend vehicle life and also make transports more attractive as transports would be letting a couple people inside use their armament on people attacking the transport. I'm aware this is not present in the lore, but we're already playing a little loose with the lore.
VERY true, my guild doesnt even wait for people to hop into a transport, we either redeploy into it or we fight on the current objective until we die and respawn into the transport.
Same. If we're pushing a point, we'll call out "redeploy to the rhino" and you'll see 9 guys suicide and then magically appear inside the rhino at a new point.
Ok, you have a point, but (and I could be wrong) why can't you do it before going to the point? Wouldn't be safer? 1) Transport appears. 2) People redeploys to transort. 3) Transport moves 4) Transport arrives full of people. I understand that each second is vital, but I also think that a transport usually spawns 2-3 persons and not at the same time (pug gaming), so it's very innefective as people dies 1 by 1 as they don't coordinate. So maybe spending half a minute regrouping and deploying 5+ players could be more effective than rushing in 10 seconds, spawning 2-3 troops without coordination and losing everything when a melta finds the transport. Obviously premades could do it with a lot more of agility. PS: at least I'm finding how many people likes to comment before reading anything :_D
Safer how? Everyone that redeploys is suiciding already, but that really doesn't matter. As long as people are in the transport before it gets to a place where it's in danger, they can hop out to protect it if need be; that doesn't require sitting around to load. In fact, redeploying to the rhino would probably keep the rhino safer than having it sit still and wait for people to run up to it and get in. PS: some people just like to discuss things in game, but enjoy your epic rusecruise topic with unironic smileys.
Mass redeploying is something my guild doesnt do but it makes lots of sense. What my guild does is we form teams of 5-10 and when the transports moving to a new location people defending the old point go on the offensive. if they die in combat they respawn into the rhino. Sometimes this means you dont get your full 5-10 right as the transport arrives on site but in the end everyone eventually makes it to the transport.
I don't think Melta is the issue here. One of the major problems is the nature of the Fire Dragon and it's availability to the Eldar. For all other factions you need to dedicate one of the precious slots to an anti-vehicle loadout. Eldar have the unique advantage of having a default loadout available to them across the board. I have abused this myself on my Eldar in order to quickly snipe a vehicle and then respawn as one of my real loadouts.
This is a legitimate problem. Either make the fire dragon something you unlock later in the Eldars advancement tree, or make its starting fire dragon weapon much weaker vs tanks but better vs infantry and create a stronger version of it to be found in lootcrates. Another soltuion would be to make the melta gun and its equivalents available to all races right off the bat. The current meta is eldar use their HIGHLY mobile vehicles that can kill infantry instantly with a slight *boop* and preset fire dragons spawn in the vehicle and hop out to destroy rhinos/trucks in 1 burst. Even if you try to drive away from the fire dragon, the rhino and trucks are too slow to get away before that 1 hit burst destroys your vehicle. There is no counter for this. Even if you have a squad of people outside the rhino trying to defending it the eldar vehicles driver just floats around 1 hit killing everyone nearby. Its pretty bad.
Sorry, not sure if we are saying the same, my english is not very good My opinion is: Option A) 1) player picks a transport vehicle 2) player rush with only him inside to a cap point 3) player leaves the transport 4) some people spawns from the transport (with no order o coordination) 5) the vehicle is blowed away by the first melta that finds it Result: -1 transport, probably the point isn't capped: BAD OPTION. Also, the melta is a huge problem. Option B) 1) player picks a transport vehicle 2) other players go inside or respawn inside (doesn't matter) 3) driver rush the vehicle to a cap point 3) all the players leave the transport 4) as some of those players will die in a similar space of time, they will be respawning with some order 5) the vehicle is blowed away by the first melta that finds it Result: -1 transport, but probably the point is capped: GOOD OPTION. Also, the melta is not a so huge problem because all the troops have been deployed at once. PS: I also don't understand your PS, sorry u-u
I think the defining factor on these two options are how fast the transport is located and destroyed. If the transport is left alone then its fine. If your moving to a location where a melta loadout is waiting for you patiently, then option B is the successful option.