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Please, remove the respawning from transports.

Discussion in 'General Discussion' started by NeonWeaver, Oct 1, 2016.

  1. Hunter Tarrus TARINunit9 Well-Known Member

    Don't worry, I got your real point. The problem isn't the meltas as you know, meltas don't need to be nerfed. It's anti-melta countermeasures that need to be buffed instead, because currently a FireDragon can basically rush up to a Rhino and destroy it because the only way to stop an FD from using melta is hitting them with melee, which isn't going to happen because they're Eldar
  2. That could be interesting but then there would need to be a "transport squad" whose sole purpose on the game would be carrying troops around an protecting the vehicle, what is kinda boring so i guess it won't happen, but i think a system like in Heroes & Generals ehre it takes you longer to spawn at a vehicle than at a point would be cool.
  3. Icario Idaeus Subordinate

    Well, you can always go karting with it and ferrying other squads, imagine the sick races we could have in maggon
    Forj likes this.
  4. Forgrim Forj Battle-Skald

    I'm reminded of that 40K Space Wolf book that had the Wolves in a stolen Trukk getting challenged to a race by Orks.
    Idaeus likes this.
  5. Construct_ Thraxus First Blood!

    mobile spawn points was always the idea, its a good idea, its fun and a part of what makes this game great.
  6. Soltarn Necrosis First Blood!

    Probably one of the worst suggestions I've seen posted yet. Bravo on that.
  7. Nimrock Nimrock Well-Known Member

    No... bad idea.
    It will ruin fast redeployment on the field. Making game easier for defenders.
  8. kharnzor kharnzor Arkhona Vanguard

    i hope the orks won lol
  9. Thats the current issue with meltas destroying vehicles in seconds. while the attackers rely on limited vehicle respawns and driving to obectives, defenders can autospawn on the objective point every 4-10 seconds (even while its being captured taking a full minute) If they made transport spawns infinite then I wouldnt have as much of an issue with it. However if maps get larger dependency on transports will increase as well, so a slightly longer lifespan for a vehicle seems adequate.

    I still think the melta guns need to be lowered in damage. I could see a multimelta full burst destroying a vehicle from behind with a krak grenade assist. but a single melta gun should take at least 2-3 full bursts from the rear (which would still only take like 10-20 seconds). The melta guns need a slightboost in damage vs infantry damage as well. At the moment you have to land 95% of your melta full burst in order to kill infantry, I think it should take more like 75% of the full burst to kill.
  10. I wish to see some drop pods maybe portable warp gates, webway gates and drop pod centers can be planted by specific classes
    Algernon likes this.

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