No. A Phoenix Lord is the founder of a shrine, therefore there can be only one. Approved. Approved as per PM. Approved as well.
Char Sheet Template: Name: Arsys the Dark Age: ~4500 Founded Shrine: The Raven's Talon Current Number of Shrines: 3 Homeworld / Craftworld of Origin: Malan'tai Gear: - Armor: Medium plate armor with highly stylized runes and raven wings. --- Body: Black plate with charcoal highlights and subdued runes. --- Helmet: Skull faced helmet, with built-in sensor suite for low vis environments --- Other: Swooping Hawk style wings (Black with Charcoal Highlights) - Weapons: --- Primary Weapon: Power Scythe --- Secondary Weapon: Shuriken Pistol --- Grenades / Consumables: Plasma Grenades - Special: --- Up to 1 Unique Item: Smoke/Fog Generator built-in to the suit History: Most of the original history of Arsys the Dark was lost with the fall of Malan'tai. What little that has been pieced together is a mixture of myth and legend. The stories that surfaced about Arsys after the craftworld's fall were that of vengeance and pain. Arsys has only recently made a return to Eldar society. With his return came the rebuilding of the shrines of The Raven's Talon. Even with his century long solidarity he maintained his etiquette, seeing that even those he was a harbinger of death and destruction it was also important to be civilized.
It's hard to keep out of RPs if you keep tempting me with exactly the stuff I want to do. You seducer.
JOIN THE LEGION! Deathscythe Phoenix Lord! Btw this means: Approved. Just needs history and craftworld/homeworld.
If you can appreciate my newly-limited schedule? Eeeeeeh... why not, sure. Can't hurt. But just-this-one. Edit of stupidity: Once per day I can manage. Reading is a valuable skill, folks.
So this is it. Might be a bit sueish. Will probably become more sueish once I add the history bit that explains the whole deal with Kelpie. As always, willing to change everything. Name: Veerix, the Ravenous Mist Age: ca. 1200 years Founded Shrine: The Hungering Shrouds of Kelpie Current Number of Shrines: around 20 Homeworld / Craftworld of Origin: Craftworld Isk'amar Gear: - Armor: --- Body: Skin of Selkie – Light Aspect Armour for freedom of movement which is protected from acids and gaseous agents, and terminates in points instead of boots at the legs. --- Helmet: Face of Kelpie – A helmet with highly sophisticated optical sensors allowing to see through dense fog and mist; in addition, it is completely protected from any kind of gaseous chemical weaponry. --- Other: The Hungering Shroud – Integrated in the armour's pauldrons, a brilliant piece of Eldar engineering with dual purposes: one, it allows for limited levitation, and two, they can emit a thick dark greenish fog, a Eldar-engineered combat agent that is highly caustic and easily dissolves non-Eldar organic material. When not in battle, the heavy mist softly cascades down the back of its user, as if an ephemeral cloak. - Weapons: --- Primary Weapon: Veerix' Grasp – While the 'ordinary' members of the Hungering Shrouds of Kelpie view their Hungering Shroud as their only weapon, Veerix herself possesses a network of grasping tendrils, themselves semi-sentient extensions of her armour, attached to her suit in the torso and arms area. These are able to catch an opponent at a longer distance than arm's length, and while they may be used as a whip, their primary purpose is to serve as a conductor for the acidic fog to travel along to a target further away than melee range. --- Secondary Weapon: Kelpie's Reveal – Like all other Hungering Shrouds, Veerix' warsuit terminates in sharp bladelike appendages at the legs, not only neccessitating the antigrav levitation of their Hungering Shroud but also serving as very sharp very dangerous monomolecular blades, keeping the hands free to grab an enemy and channel the noxious fumes onto their soon-to-be dissolving bodies. --- Grenades / Consumables (need to be refilled between deployments): Flash Grenades - Special: --- Up to 1 Unique Item: Selkie – The primary factor setting apart Veerix' equipment from that of her disciples is that her entire equipment works without the need for her to be conscious or even attentive – the suit has sensorics not linked to the helmet feed of Veerix, and yet it seems she can see and hear more than she should, and that a turned back is no guarantee for being out of her sight. Even when Veerix is knocked out, the suit follows a simple prime directive to bring itself to safety. This intelligence is unnatural, highly unsettling and disturbing for fellow Eldar (especially the Wraith-touched ones), and tremendously basic but indubitably Eldar. History: Spoiler A figure shrouded in less mystery than she would like, and less feared than she prefers, Veerix may be the Phoenix Lord of a lesser known Aspect but certainly one of the more famed. This is because there never was a first Hungering Shroud named 'Veerix'. Over a millenium ago, before the first shrine was built, twins by the names of Selkie and Kelpie were born within the Craftworld of Isk'amar, and though they loved each other dearly, they were complete opposites of each other – the greatest and most apparent of their differences being Selkie's horrifiyingly disfigured appearance but radiant and enthusiastic character and Kelpie's hauntingly beautiful form hiding a core that held festering, cold hatred for all who were not her kin. It was without a doubt Kelpie who would come to found this shrine, for she was a gifted warrior on all paths she strode upon, while Selkie, inseperable from her twin as she was, was merely the greatest of weavers upon Isk'amar, but no warrior. With the Aspect representing the effect on morale Khaine's gruesome appearance has, Selkie was the one to craft the original war suit of the Hungering Shroud, fashioning their now iconic appearance of gracefully gliding bringers of wrath shrouded in death after the heavy cloaks she had previously woven to hide her own apperance in shame. Kelpie happily adopted it in her sister's honour. Of course, the warrior twin having become a Phoenix Lord already by this point, she was irrecoverably lost upon the Path of the Warrior, and as Selkie became unable to spend further time with her due to the calling of Shrine and War, the cheerful twin sunk into a deep depression. Eventually, she was found dead. As the news reached Kelpie, she refused to give her soul stone to the Infinity Circuit, instead bearing it close to herself at all times. And when her time had come to die and pass on her legacy as a Phoenix Lord, Selkie's soul had become inseparable from the regalia of Kelpie. While the next incarnation of the Hungering Shroud's Phoenix Lord bore the relics and signs of a true successor, her personality was off. She was indeed a dark and hateful soul, but not as hopelessly black as Kelpie was, and her memories of her time as the founder of the Aspect was obscured. For lack of a way to divine the truth, the new gestalt being took on the name of its fleshly bearer, Veerix, a moniker which it has retained to this day. Very much a scholar and very little a leader, Veerix travels much from Shrine to Shrine, spread out as they are, and pays token visits, but is mostly interested in sampling the cultural differences of the Craftworlds, and exploring the universe, rather than give guidance to her people. She mostly leaves the task of training young ones to her Exarchs, and so, any bit of guidance offered by Veerix is considered sacred among this Aspect. Still, for all her scholarly curiosity, the Ravenous Mist is still very much a hateful, arrogant and emotionally distant individual who has on more than one occasion chosen to watch the destruction of Eldar life from afar, or to not interfere with what she considered the natural flow of things, having come to yearn for the Rhana Dandra despite her comparatively young age.