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Patch #19 - July 14

Discussion in 'Patch Notes & Updates' started by Houman, Jul 14, 2016.

  1. Houman Sadaghiani Houman Well-Known Member

    Steam BuildID: 1226775

    (For those who are having issues when patching the game, you can verify that you have the correct version by matching the BuildID above with what you have listed in the "Properties" window, under the "Local Files" tab. If it's the same, you're good! If it's not the same, you would need to force an update by either logging out/in Steam, or choosing "Verify Integrity of Game Cache" from "Local Files" tab.)

    While it may not look like a big patch with lots of changes at first glance, there was actually a lot of work that went into this patch beyond the usual tweaks and fixes! A lot of that time and effort was channeled into PVE (across all departments: design, programming, UI, art, audio, etc.), as well as some behind-the-scenes stuff (like Orks, as some of our Founders got the chance to see on the exclusive Founder’s server!). Enjoy!

    New and Noteworthy Additions:

    -Tyranids are here in 5 player Co-op PVE on their first map! Prepare to die.

    -Performance improvements.

    -Vehicle physics improvements.

    -Player Commendations.

    -Extra XP events (such as Capture Point defense, Interrupt assists).

    -Lots of new Wargear and Armour have been added.

    -Rebalancing of damage, accuracy and survivability across the board, Eldar should see the biggest changes.

    -Some notable Weapon changes (Melta and Fusion weapons now have a warmup time and turning limitations, lots of weapons had their damage; drop-off distances; accuracies and recoil modified).

    -New Eldar weapon: Fusion Pistol (RTS version is there to test with, regular version to be released ASAP – Remember, credits get reset when we do wipes!)

    -Ongoing melee improvements (no more sailing past your opponents & durability is more significant.)

    Gameplay Tweaks/Improvements:

    -Asset loading was optimized for shorter loading times.

    -Added a camera zoom while bracing.

    -The second psychic power slot is now enabled, psychic powers are now interchangeable.

    -High cover peek out camera improved.

    -Players can no longer spot/mark cloaked Striking Scorpion players on the minimap.

    -You can now only forgive a player for 8 seconds after a committed sin.

    -It should now be impossible to put your plasma cannon inside a low cover wall and shoot through the wall.

    -CSM Aspiring Sorcerer no longer gets XP for self heals.

    -From now on, the med-kit and warp crystal will heal the poison ailment.

    -Destroying an ally quadgun counts as a sin.

    -Sinning now causes you to gain no xp for 5 seconds.

    -Improved high cover detection in some corners.

    -If you damage a vehicle or turret within 30 seconds of it being destroyed by another player, you will get assist XP.

    -New XP event: If you are within the defense radius of a capture point owned by your team, you will receive 15 XP every 10 seconds.

    -Low cover camera added.

    Weapon Tuning:

    -Reduced boltgun reload times.

    -Updated points cost of most Loadout items.

    -Updated accuracy and of most ranged weapons.

    -Reduced evade inaccuracy timer from 1.5 seconds to 0.25 seconds.

    -Damage; drop-off distances; accuracies and recoil for the following weapons have been modified:

    Bolt Pistol, Plasma Pistol, Shuriken Pistol, Boltgun, Plasma Gun, Shuriken Catapult, Storm Bolter (including vehicle version), Autocannon (including vehicle version), Heavy Bolter (including vehicle version), Plasma Cannon and Shuriken Cannon


    -Holding left on the d-pad will now close the Comms Rose, if it's open, when using a controller.

    Menu/UI/Chat Window Improvements:

    -Objective screen should now properly display attacker and defender text for Eldar (and Orks, but they’re not enabled yet).

    -Name of the squad now appears in a different colour than squad mates.

    -Added remaining Eldar weapon icons.

    -The bar indicating capture progress is now always displayed when near a point, even when it’s being captured.

    -When an object capture is interrupted, nearby friendlies now get XP for the assist.

    -Players can now be muted and votekick other players from the scoreboard.

    -In a Stronghold/Fortress game mode, the “defender lives remaining” message will now trigger more often.

    -Bleed out screen is no longer visible when being rescued by a health pack.

    Art/Visual Improvements:

    -Some more work has been done to optimize the game a bit more on maps that will not be changing as much, this should help some players out who running medium to low-end PCs.

    -Adjusted LOD distance to help with performance as well as reducing the # of objects that pop-in when approaching them.

    Audio Improvements:

    -Voice files now have improved processing on them.


    -Lots of fixes done to accommodate languages with longer text strings (such as German and Russian)

    -Preliminary translations in all non-English supported languages have also been included: French, German, Spanish, Italian, Russian, Brazillian Portuguese.

    Bug Fixes:

    -Fixes were done to collision and stuck spots across all current maps in rotation.

    -Fixed several bugs with cover and peek-and-shoot from tall cover across all maps in rotation.

    -Fixed an issue where a vehicle could burn forever.

    -Fixed a bug where sticking a bomb would make it explodes instantaneously if placed on a dead object.

    -The UI was not updating correctly on the deployment map for things like the timer, the # of vehicles available from the spawners, etc. This has now been fixed!

    -Fixed an issue where the auto lock-on reticule looked offset.

    -Watching other players rotating in-game will now be smoother.

    -Error messages now display longer text strings, to accommodate some of our other supported languages.

    -Fixed an issue where character would pop or bounce before triggering the ragdoll after an execution.

    -Fixed zoom accuracy that was not always applied server side for ranged weapons.

    -Fixed a bug where strong attacks with the power fist would block the disrupt stagger.

    -Chaos Traitor class now displays the proper capture key icon in the loadout screen.

    -Fixed a glitch in the melta beam orientation when first fired.

    -Fixed an issue where being rescued could removed buffs.

    -Fixed an issue with vehicle turning that could cause it to become unstable.

    -Four digit ammo counts no longer overlap ammo icon in the HUD Equipment Panel.

    -Fixed weapons sometimes becoming invisible when uncloaking with a Striking Scorpion.

    -Integrated Eldar vehicle map icons.

    -Fixed a crash when using loadout station.

    -Corrected an issue that made the kick portion of the Defensive Bash clang/parry on the prep phase of the DBash.

    -Fixed an issue with camera collision getting through wall if near another character.

    -Fixed an issue where exiting a quadgun near an edge could result in falling in the void.

    -Fixed an issue where firing a single shot was interrupted when holding the sprint input.

    -Hitting a Storm Shield no longer displays the un-damageable icon.

    -Fixed jittery vehicle movement (we hope!).

    -Fixed an issue where wrong animation was played when crouched and reloading.

    -Squad member order in HUD now matches the order in the Squad Menu.
  2. Houman Sadaghiani Houman Well-Known Member

    HOTfix 1 - July 15

    - Fixed a couple of last minute crashes in PVP that sneaked past us...

    - Fixed a crash in the PVE game mode.

    - Re-locked the Eldar Howling Banshee and Swooping Hawk, which were mistakenly unlocked in Patch #19 (they aren't ready yet!).

    - Added the non-RTS Fusion Pistol, tuned the Fusion Pistol's damage (as it was set WAY too high) and made some improvements to the feel of the other Melta/Fusion weapons.

    - Unlocked Eldar Armour so they have access to them earlier like the other factions.

    - Fixed a bug with the radar/minimap that had icons appearing incorrectly.

    - Tweaked the Hard difficulty mode in PVE to have Tyranids deal 2x the amount of damage compared to Normal.
    Henribar, Gotrek40k, Thraxus and 12 others like this.
  3. Houman Sadaghiani Houman Well-Known Member

    HOTfix 2 - July 20

    -Fixed two crashes that were occurring in PVE, one of which was a server crash.

    -Fixed a client crash in PVP that was related to character movement.

    (Apologies for the late post, I knew I had forgotten something..........)

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