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Oh my sweet jesus...what did you do to Axes?

Discussion in 'General Discussion' started by Dreadspectre, Feb 23, 2017.

  1. Redfingers Recruit

    Actually, try maces now if you want to see teh SUCK.

    Swear to god I watched a knife fast attack interrupt my fast attack swing.
    Mace damage is also less now than sword damage was during the last patch.
    JuanValjuan1066 likes this.
  2. If that was true, they wouldn't have obsoleted sorcerers. Now there's no reason for the entire team to not go Khorne.
  3. Redfingers Recruit

    Good luck, I told him about the Ghost Choppa having more damage than a regular choppa in game on a playtest on UAT, and he acknowledged it was a bug and it was never fixed even though there were multiple UAT patches since then.
  4. Nether Nether Master

    I use Mace and Axe predominantly on GA and JPA for both CSM/LSM. I agree that they do swing slow which can make some melee fights longer, but I do ok with it.
    I find Axes need to do more damage than they do against vehicles.
    With Maces, I try to clang as much as possible as Mace > all other melee weapons in this regard.
    Also, if they heavy attack you, dbash em. I know, your thinking Heavy is the counter to Dbash, and it's suppose to be, but it causes a clang, which will damage their weapon or outright break it. They are stunned and it's victory.

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