In the last Twitch, Brent revealed that we will not be able to change what shoulder the camera looks over. It was stated this would require extra animation work to accomplish, and they think the cover system (which does let you look behind corners either left or right) will be an apt replacement. I can see their reasoning; extra animation work has to be carefully weighted against potential gains. There's already a system that lets you look around corners, so it's not worth it, right? This is where I disagree. I have played a number of TPS games in the past, and in each and every one of them the ability to switch the camera position between left and right shoulder was absolutely vital. The current cover system is neat, but if there's a long hallway and a guy at the end of it, I don't want the camera to snap back to my right shoulder automatically when I round the corner, blocking out most of my view to the left while keeping my right free... where there's mostly only wall at this point. Sometimes (actually, a lot of times) you just need to run around a corner and gun someone down, rather than approach the wall, get into cover, lean out, etc... In these cases, the camera switch option is essential. And some classes can't even use the cover system to get around this problem at all. It does not seem like it's impossible for the EW team to add this feature, but obviously it requires extra animations that they do not currently have planned. Meaning its inclusion would slow down other parts of the game, naturally. Personally, I think any delay in the adding of new factions and the like is completely worth the additional functionality this will bring in the end. What do you think? Please leave a comment explaining your vote! I'd hate to see Eternal Crusade PvP Guides of the future all start with "Tip 1: Stay on the [right/left side] of your opponent at all times, because his model always blocks his sight on that side, and he has less total vision range in that direction." That would be a shame. edit: Here you can see how weird it is to round cover on the left (time: 11:20-11:28, compare left and right): View: https://youtu.be/7IvQ0A03nE4?t=686 Notice how your view shifts awkwardly and gets pressed against the crate when going left, but not right? A shoulder camera toggle is needed to prevent that.