Background Image

New Match Timers

Discussion in 'General Discussion' started by Krage, Aug 15, 2016.

?

What do you think about the new objective system and timers

  1. Its great, win fast or lose fast.

    10 vote(s)
    18.9%
  2. Its ok, needs to be balanced I've seen it favor attackers

    0 vote(s)
    0.0%
  3. It's ok, needs to be balanced I've seen it favor defenders

    26 vote(s)
    49.1%
  4. It's a step in the right direction on paper but should be reworked (Examples below)

    4 vote(s)
    7.5%
  5. Not a good change, I dislike it.

    12 vote(s)
    22.6%
  6. I don't care either way.

    1 vote(s)
    1.9%
  1. I think most of us have lost all hope or pretense this is going to be anything but a lobby shooter. And the problem with lobby shooters is they dont have the longevity of an mmo. In a year this game will be hurting for players, where if it was like it was originally intended people could have played for years.
    Fiesty_Won and Krage like this.
  2. Krage Krage Prefectus

    Being a lobby game now for the forseeable future has already hurt the game with the existing 40k fan community and will definitely be short lived with non 40k fans.

    They will see this is a watered down gears of war multiplayer or whatever other AAA third person scifi lobby shooter.

    I mean they couldve made all the servers link by more immersive means than a selection menu on a screen and it wouldve been more acceptable. Load as many people by clan, sub faction and then faction into the same garrison and let us train or jump into a thunderhawk, teleporter, etc. From there to battle wpuldve been good.

    Or just linking the instanced server maps with routes to eachother so it simulates a connected world like instanced MMOs (tera, gw1, gw2 etc.
  3. The new timers completely kill games that the attacker starts at a numerical disadvantage. Even with the old it was hard to come back from even a small imbalance, now you almost may as well quit. And many do.

Share This Page