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Multi Melta replacing Storm Bolter

Discussion in 'General Discussion' started by Njord-Halfhand, May 19, 2016.

  1. Redthirst Redthirst Eternal Battles Moderator

    Check the post I was quoting. The poster there wants to add similar wind-up time to a Meltagun as well.
  2. Lerdoc Katitof Well-Known Member

    Did anyone even considered the actual stormbolter being too weak instead of MM being the problem?
  3. Excuse me, my bad
    Redthirst likes this.
  4. DoomJester DoomJester Arkhona Vanguard

    I also said a mix or something, depends on what works, if it was a delay I'm thinking like...oh, how about the audio delay you'd here in the Deathwatch game, probably faster. I'm saying it doesn't need to be click, shoot, it could be click, one one-th, shoot. It's also similar to the amount of damn time needed to aim a pistol in melee without using the damn lock on XD

    For me, the other parts are my main focus, gearing it towards AV by making it essentially a burst damage weapon that only stacks heat on vehicles rather than infantry(I'm not considering termi-equips to be infantry of course), but having reduced rate of fire, hence saying increase the heat buildup on target per shot. Essentially changing the melta gun in its entirety to be more potent if not avoided by infantry, yet if you avoid it you have a chance to eliminate your target rather than having them flail it about like a flashlight and it'll do more damage to vehicles, since it does a chunk of damage on top of the heat...essentially doing what Njord wants, but in a different ish way.
  5. Redthirst Redthirst Eternal Battles Moderator

    Njord is talking about Multi-Melta, and I agree with him. You're talking about Meltagun, and it's already on the brink of being useless.
  6. DoomJester DoomJester Arkhona Vanguard

    Sorry for using the general term of melta and using the name, melta gun, as an example rather than multi, even though it'd be the same damn thing, here...

    "For me, the other parts are my main focus, gearing it towards AV by making it essentially a burst damage weapon that only stacks heat on vehicles rather than infantry(I'm not considering termi-equips to be infantry of course), but having reduced rate of fire, hence saying increase the heat buildup on target per shot. Essentially changing the MULTI melta gun in its entirety to be more potent if not avoided by infantry, yet if you avoid it you have a chance to eliminate your target rather than having them flail it about like a flashlight and it'll do more damage to vehicles, since it does a chunk of damage on top of the heat...essentially doing what Njord wants, but in a different ish way."
    ...huh, only had to do it once. I already brought up that the difference would be RoF, range, and damage, I'm leaving the rest to your intuition to figure out rather than doing a gaming guide on the concept of melta that may or may not work. If you would like me to, I can break it down piece by piece, well bullet by bullet as I find those fun :D
  7. Redthirst Redthirst Eternal Battles Moderator

    Don't blame me for failing to properly get your point across. Meltagun is an a separate weapon, you shouldn't expect people to think that you use this term to refer to Multi-Melta when it can refer to a different weapon. Even just "Melta" would work better, but saying "Meltagun" immediately refers to the Tactical version.
  8. DoomJester DoomJester Arkhona Vanguard

    ...Christ, by extension the smaller one works like the larger one, that and I never asked for you to get my point across :p, be not the Katie to my Nathan...PhD edition of me, come and play Brent for us! The point is...
    ALL melta weapons, no matter big or small, mounted, hand held, something else.
    No more jet over time, no cone either, instead beam punch of toasting, hits hard, hits fast
    Does chunk'o damage, big old hole, hurts a lot, may kill you if it hits.
    May or may not have the stupid windup of however long, whether it's half a second, two, it's all dependent on how it'd perform with the above changes.
    It does not do heat damage to infantry, idk, less armour to melt, whatever, but it still does to vehicles and is adjusted so RoF still had a positive heat buildup.
    There is a RoF to be adjusted, may still be an overheat, depends on what is fancied.
    because there is a RoF, you can time your attacks to take advantage of their errant shot or if it doesn't kill you, risk trying to kill them.
    Range, damage, and ammo would probably need to be adjusted in some way.
    I feel like ive forgotten something but, I'll leave it at that for now.

    Hence, "Range, damage, and ammo would probably need to be adjusted in some way.", implying it'd be increased, I thought we weren't talking about the gun :p
  9. Redthirst Redthirst Eternal Battles Moderator

    Meltagun doesn't even do a lot of normal damage, so removing heat on infantry will make it useless against infantry.
  10. Give it a wind up but if so increase its damage vs infantry armor or vehicles as a result, a small amount. Vehicles do move away, the smart ones anyway that are guarded.

    However I don't this will work the way you want it to. Where are people going if they don't get to use MM, plasma or bolter. Why are they going plasma/bolter because both it and the plasma are tactically flexible. While the storm bolter is average minus having any accuracy whatsoever. What's a stormbolter or combi bolter going to do against a shield, be laughed at that's what, can't even pull back and do anything from range. What's it doing against a MoN? Getting a few shots in then being laughed at. What's it doing against a JPA, if its lucky okay, in any average encounter its not going to be accurate enough to get a bead.

    The storm bolter is the bolter minus any option of flexibility, its in a really bad place. If your putting yourself in melee range to use it all the time, you'll be in melee before it gets any use.

    Maybe the storm bolter will have some use against larger, tougher ork models or elites? If that's the plan I dunno.

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