So with the announcement of rollex being a bannable offense, and hopefully soon something they actually figure out how to fix, i was thinking of how the pendulum will swing back to the other extreme again. The reason (im assuming) that people used that bugged out exploit was in response to the dbash of the Tacs being shortened enough to not even be able to swing, which in turn was a response to the time when it was long enough and the Tacs could dbash and fill a melee enemies face with lead. The devs dont seem to be able to find the middle ground. Imo, i think something like these 3 steps could pave the way for a better balance between melee and ranged: 1) Return the duration of the knife bash so it is long enough that a Tactical (and equivalent classes) can land a single fast attack within the stun window. 2) Any time a Tactical (and equivalents) use a dbash or a melee attack the game will automatically switch them to the secondary weapon slot, aka dagger/pistol, effectively "stowing" their primary ranged weapon. 3) The weapon swap duration will be increased to be longer than a dbash stun duration with a dagger. So what this effectively does is allow Tacticals to participate in rock/paper/scissors again, something that was denied to them (and the Painboy, what were you thinking devs, ffs) since the dbash was nerfed. However it also nerfs their ability to simply unload their primary weapon in your face, because the moment they are forced into a melee scrim their weapons will auto-swap to dagger/pistol. The reason the weapon swap duration is to be increased is to avoid Tacticals using the buffed dbash to "stun and gun" people again (which led to the first dbash nerfs). By making the duration of the weapon swap longer than a dagger stun, it means that if a Tactical dbashes someone and tries to pull up their primary weapon during the said dbash stun, the victim of the stun will recover before the Tactical is able to raise their gun to shoot. Thoughts?