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Melee vs Ranged, post rollex world

Discussion in 'General Discussion' started by Djemo-SRB, Aug 31, 2018.

  1. DjemoSRB Djemo-SRB Preacher

    So with the announcement of rollex being a bannable offense, and hopefully soon something they actually figure out how to fix, i was thinking of how the pendulum will swing back to the other extreme again. The reason (im assuming) that people used that bugged out exploit was in response to the dbash of the Tacs being shortened enough to not even be able to swing, which in turn was a response to the time when it was long enough and the Tacs could dbash and fill a melee enemies face with lead. The devs dont seem to be able to find the middle ground.

    Imo, i think something like these 3 steps could pave the way for a better balance between melee and ranged:

    1) Return the duration of the knife bash so it is long enough that a Tactical (and equivalent classes) can land a single fast attack within the stun window.

    2) Any time a Tactical (and equivalents) use a dbash or a melee attack the game will automatically switch them to the secondary weapon slot, aka dagger/pistol, effectively "stowing" their primary ranged weapon.

    3) The weapon swap duration will be increased to be longer than a dbash stun duration with a dagger.

    So what this effectively does is allow Tacticals to participate in rock/paper/scissors again, something that was denied to them (and the Painboy, what were you thinking devs, ffs) since the dbash was nerfed. However it also nerfs their ability to simply unload their primary weapon in your face, because the moment they are forced into a melee scrim their weapons will auto-swap to dagger/pistol. The reason the weapon swap duration is to be increased is to avoid Tacticals using the buffed dbash to "stun and gun" people again (which led to the first dbash nerfs). By making the duration of the weapon swap longer than a dagger stun, it means that if a Tactical dbashes someone and tries to pull up their primary weapon during the said dbash stun, the victim of the stun will recover before the Tactical is able to raise their gun to shoot.

    Grammaticus_John likes this.
  2. Krayt Krayt Preacher

    1st off we cant code
    2nd off we already tested this , if a tactical dbash+light and the melee guy spams fast the melee dude wins because the tactical will break his knife before killing the melee dude becquse durability loss on sucessfull rps is a thing
    Atsidas likes this.
  3. MC knife still breaks PF. And yes, when melee mods for impact, he will be able to break the knife. But how long will it take him, giving the ranged players team plethora of opportunity to intervent (melee class going full impact FA spam is also going for longest melee TTK)? How often will he be stunned, giving the ranged player opportunity for repositioning? How does the situation change once the melee player ate a bullet or two during the approach, or knife gets damage or pen mods?
    Thraxus likes this.
  4. DjemoSRB Djemo-SRB Preacher

    Who is this "we"? Last time i checked coding isnt being outsourced to the community.

    It will sure beat the reality of what will happen once rollex is gone. The purpose of the suggestion is not for the Tactical to have an awesome win ratio in melee, but rather to be allowed to participate in melee at all, which the current dbash duration disallows them to do.
    Grammaticus_John and jbregg like this.
  5. I prefer option two with normalized DBash across all classes.
    Data8671 likes this.
  6. DjemoSRB Djemo-SRB Preacher

    Well, all 3 "steps" are supposed to be done together for it to have an effect.

    Unless you mean option two as in your own idea of how to approach it, in which case you still have the issue of dbash+face full of lead. Unless you somehow hamper the ability to be able to shoot your primary right after a dbash you are going back to square one all those months ago, when the situation at the time became the reason dbash was divided across classes differently.
  7. Viking Vking Arkhona Vanguard

    This sound like you actually want to buff tacticals melee combat.

    Our resident melee "veterans" wont be happy about that.
  8. Construct_ Thraxus First Blood!

    Too little too late.

    This laughably long lived culture of toxic Ranged exploits/hand-holding which has plagued this game from the very beginning and has gone unchecked, unquestioned and un-dealt with for years has finally drug it to it's grave.

    No amount of frantic last ditch fixes (which I'm highly doubtful will ever be implemented anyway) will be enough to save it now because nobody will be around to see it. So whatever this "post rollex" world looks like is kind of moot at this stage because in the end all we're left with after "Rangedmageddon" -tm is an empty lobby simulator.

    So well done on that one there.
    Grammaticus_John and Data8671 like this.
  9. DjemoSRB Djemo-SRB Preacher

    It would be a buff and a debuff, all wrapped into one package.
  10. Construct_ Thraxus First Blood!

    TAC Dbash doesn't last long enough to allow 1 free Strong Attack because Ranged couldn't be trusted not to exploit the toxic Dbash + LMB = Profit mechanic.

    It does how ever last long enough to get in 2 Quick Attacks. Ranged would know this if they bothered to engage in melee exchanges but why would they when they can just /Rollexploit.

    I'm seeing a trend here of Ranged Exploiting bugs / toxic mechanics. hmmm.
    Data8671 likes this.

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