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Melee atack suggestions

Discussion in 'General Discussion' started by Abatos, Feb 23, 2016.

  1. Abatos Abatos Subordinate

    Currently the melee system goes like this :

    Fast Attack > Charge Attack > Defensive Bash > Fast Attack

    Attacks of the same type clang and reduce stamina based on the weapon used.

    Now I've been thinking that it doesn't make much sense for a fast attack to beat a charge attack, and a defensive bash should mitigate at least some damage.

    So here is my suggestion for how the melee system could work :

    Charge Attack > Fast Attack
    Charge Attack >= Defensive Bash
    (The charge attack would do half damage but both attacks would otherwise clang. However the defensive bash would take more of the enemys stamina.)

    Defensive Bash > Fast Attack ( Would cause knockback.)

    The fast attack wouldn't counter anything but the speed of the attack could be used to get a strike in before a hit with a charge attack or defensive bash.

    I think this would prevent a lot of the hack and slash fast attacks I see a lot of and would make for a more sensible and strategic melee system.

    What do you guys think?
  2. Roopevil roopevil Arkhona Vanguard

    i dont like stone paper scissor system anyway

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