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Map design issues

Discussion in 'General Discussion' started by TheAngryDoge, Mar 19, 2017.

  1. Doge TheAngryDoge Active Member

    This is not a "Control points are giant meat grinders" thread but rather clutter/design/"I should be able to vault here" issues on maps that can be cleaned up.

    These two images on Torias refinery are on the bridge between A and B, the little piece of scrap metal on the right side of the bridge (from A to B) in my picture will stop you dead in your tracks on foot. Even though you could easily step over this.

    Can attach two images at a time so I may need to multi post to put up what I have collected so far. Would really like a way to run around the maps in a skirmish mode on my own to find more of these.

    Attached Files:

  2. Doge TheAngryDoge Active Member

    Two more on Torias: The rock formation just below Point A, climbing the very climbable looking rock shelf IS doable but it devolves into a game of "hunt the pixel" to the point where its faster to go around. If this IS meant to be climbed to go up there, it could be smoothed out a bit or fix the climbing access points.

    Attached Files:

  3. Doge TheAngryDoge Active Member

    On Medusa Relay coming into Point C instead of going in the front door if you go to the right you have a climbable ledge shown in the one picture that leads to a second ledge of equal height that is not climbable shown in the second picture. Is this intended?

    Attached Files:

  4. Doge TheAngryDoge Active Member

    Two more on different maps I have here. The one on Olipsis by Point C the offshoot of the building that leads up to the baloncy. (Cloaked in the picture, the Marine shown wasn't very receptive to my idea to me pointing out flaws in Imperial Architecture). Despite that entire railing looking to vaultable the only place you can climb is if you find the right pixel in the box I highlighted. The rest of the rail lets you cover though.

    And a spot on Pegasus Station near point B, why can't I vault through this window?

    Attached Files:

  5. RageScreama RageScreama Well-Known Member

    There are a number of railings on Zedeck that are un vaultable. B point has the highest concentration of these railings. There are also a bunch of unbrace able and un vaultable walls and windows in the ruins leading up to B.
  6. @Doge use this link

    https://eternalcrusade.zendesk.com/hc/en-us/requests/new and select bug report from the drop down menu. upload your images there and they will get looked at.
    best place for this sort of thing. plus you usually get some free xp/req for bug reporting

    also always a good idea to screen shot the map also so they can see your location. Pressing M ingame will give you a map on screen
  7. ive already reported the medusa point C bug a few months ago. not sure if that one is intentional or not
  8. Doge TheAngryDoge Active Member

    Will do, thanks.

    On one last gripe I'd like to be able to vault over the railings on stairs in of having to go all the way down them to get down quickly.
  9. yea, im afraid none of the diagonal rails work with vaulting. Dunno if its because the animations don't line up or its just an oversight.
  10. Chuffy Chuffster Deacon

    I've caught a few map snags in the past and reported them to the developers. Definitely use the report link for any you do find.

    When you do, swing by this suggestion and add your vote https://eternalcrusade.zendesk.com/...ode-to-help-players-learn-maps-out-of-combat-
    It'd make it a lot easier to find all the faulty vault points, mounting points and other snags. Going on a sightseeing tour during a live game to take pictures of map bugs is a pain in more ways than one.
    Urtuah-Jibblies likes this.

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