Okay so sound bug wise: 1) It appears the vehicle engines lowering the sound of your characters voicelines is the thing of the past. However the bug with the characters voice sound being lowered is not gone, I still often need to turn the volume down and then up again to fix this bug during the match (frequently dozen of times in a match). It most often breaks when the character himself spawns into the game world, so perhaps checking that particular event (spawning) and what is happening around it would be the thing to do. EDIT: Yeah, it would appear each time the voice volume breaks its when you spawn directly into the gameworld (on a point or at the main spawn on the map). Maybe the sounds of other allied characters spawning breaks it i dunno, but its definitely a bug that happens specifically when you spawn. 2) The new voices that accompany the psychic powers seem to get totally muted in large fights, and i mean large fights. Most often at places like Fortress Agathio when you are assaulting B point on the cathedral stairs, if you try and use some psychic powers the voices wont play, i guess the game gets overloaded with all the sound input? One thing i also noticed is that to the people around you your chanting while casting psychic powers is barely noticeable. I literally have to be humping my allies leg to hear the chants he is using when he is casting his spells. I mean sure, dont make allies hear the chanting on the same high volume i hear it (since its coming from my head), but i think it might need a little volume boost, so allies can listen for audio even if they dont see me and know that there is a heal being channeled in the vicinity, so they can get to me for dat healing goodness.