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Let Players Convert RTC Into Requisition

Discussion in 'General Discussion' started by ItsGary, Mar 9, 2017.

  1. ItsGary Recruit

    1. No conversions from Requisition into RTC though. This means sales of RTC still need to be made and on top of this they already give you free RTC for campaigns.

    2. Players can then convert there RTC into Requisition to buy supply crates, All this does is cut out the time to earn requisition, Players get no advantage over others gameplay/strength wise and simply save time.

    3. More Requisition conversions means more RTC purchases for cosmetics. If a player decides they want all the supply crates then they want some cosmetics you just got an extra purchase from the player.

    4. Its completely optional if you convert so no one loses out, Those who want to pay more money to save time can do so.

    5. No upkeep at all required, Does not require constant attention or work, once implemented its implemented. Unlike cosmetic items which have to be designed from the ground up there is no upkeep or cost involved to the development team.

    6. Since its no upkeep other things can continue to be worked on whilst a potential for more earning is implemented. More earning means more advertisements, More development and much better/more developed game! (unless they are abandoning ship ofc)
    Lord_Cucatrap, DJPenguin and Sily like this.
  2. Mr Bunny mrbunny Arkhona Vanguard

    I guess. Req is pretty easy to get though.
  3. se05239 Recruit

    Sure, if you have good games and don't get steamrolled.
    duffmek likes this.
  4. Belphegor LordSloth Preacher

    Your Idea sounds good on a first glance but is rather impractical. A better way to allow the transformation of RTC would be to offer purchaseable "boosters" or "elite status" like other games offer. Basically a time period where you gain double or tripple amount of xp/ap/req since all these values are linked to another.

    This statement is not true by offering a pay to win window (every faction requires ~1,5 mil req to buy every box in the game) you remove the RNG from supply boxes for those who pay. Basically pay 2 win. Since mastercrafted weapons, certain mods, certain special weapons give an advantage which currently is locked behind RNG. It would also be a bad system for anyone who does not buy the "full requisition for one race" pack (which would be by common sense very exspensive). As RNG still plays a role it doesnt mean that opening a few more boxes earlier would even get you a few items worth your while. This would defeat the whole "buying yourself an advantage" idea in itself already, imagine spending real money on getting bad mods or alternative gun skins.

    This seems very optimistic since the current "rate" of req:rtc from the campaigns is about 10:1 so you would need 150k+ rtc to get all requisition required and you would need to purchase it in 3 steps since req is currently hard capped at 500.000. Ironically "buying all supplyboxes" might even discourage from further gameplay since the sense of "having everything i need" would be achieved once you tick level 5 ingame. Additionally people might not spend "even more" once they feel that they got an advantage, they usually have not unlimited funds to spend. This might in a worst case scenario lead to reduced cosmetic sales because new ppl would rather get a bang for their buck and not a fancy hat or chestpiece and they spend their 20$ a month only once.


    This is also kind of optimistic, in the long run the player loses out. Usually you will earn enough req by level 6 to unlock all boxes. By buying your way in you will reach requisition cap probably on level 4 and not earn anything from playing - less satisfaction and less "achiving something" so lowered / reduced playexperience. Furthermore it would annoy people who buy their way in without knowing how the system works. Mastercrafted weapons and mods are hard to fit if you lack the AP for the reductions and you wont have the required items to recreated "top builds" despite having bought everything for real money, since you have no access to more JPA fuel, trinkets or high tier armor till Rank 5. This way you will most likely feel cheated if you dumped 100€ on requisition.
    This is abit simple. Infact adding a store option for requisition would most likely open a whole can of worms for them. People who spend money on supply crates could argue that their items are worth real money and now a nerf or a bug to a gun would actually be "scamming" them. You know how internet ppl are... Not to mention my reply to #3. It needs more of an incentive to milk additional cash from microtransactions then this and it would not necessarily mean that their other offers would not suffer from it, especially since the quality of the current shopitems comes - compared to various other micro transaction games - not even close the pricetag. 10 $ for a pair of white pants is kinda steep or to rebuy the exact same torso with a silver skull/star/whatever on the centerpiece for 7 dollars.
  5. Should have been in already.

    If someone wants to pay money to unlock stuff hell if I care and more money for the company. Plus they still have to grind out ranks anyway to get the masteries for guns etc.
  6. Duximus Duximus Steam Early Access

    I think devs don't really care about game or money...
    They are just lazy...
  7. SmurfKun Tamu Well-Known Member

    If you listen to f2p and some old players that's all the Devs care about and it's all milking the cow
    On another note I would rather they introduced it later after f2p and such so that then f2p is actualy enoufgh peopulation to buy it or player base has enoufgh impatient people for it
  8. Blasron Paquet Active Member

    that be border line if not over it P2W. You could put money to directly get mod weapon ect.

    If you want a converter of RTC use the Campaign reward faction RTC. Making the one you pay for only usable for cosmetic and premium weapon. You'd be stuck playing the campaign to earn the convertible one.

    Just my thought

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