Actually i believe we should look at a problem at a time from the biggest to smallest because it's not humanely possible to solve all the problems at the same time especially with such a small team, but took you long enough to realize you really have no place in this discussion, peace and begone.
No, working as intended, their removing all factions and replacing grim darkness with an Eldar Knitting corner.
ELDAR CAN LIKE 1 SHOT ME FROM THE GARRISON WTFFFFFFFFF I CAN'T EVEN JOIN A GAME BECAUSE I'M GETTING INSTAKILLED IN THE GARRISON MATT WARD SAVE US
An additional issue that many people are not considering is the PUG vs Guild match ratio and how it impacts matches. The game's statistics are gathered through population playing each faction and that is a very important factor. The game should be balanced around how well public user groups play as well as how guilds play. However you should take into account one very important factor. The number of guilds per faction. This is a key underrated statistic. Its significance is very important however. The Space Marines are a faction with the largest playerbase. They also have many guilds of various sizes which may or may not cooperate too well to acheive their objectives. They also have a large PUG of players. This means that many of their matches are generaly uncoordinated just by the very fact of the numbers playing that faction irrespective of how skilled their best guilds are. Understand, Space Marines have a number of VERY skilled guilds. Chaos has a slightly smaller number of players and guilds but the smaller amount of guilds means those matches tend to be played over and over by those same guilds. This also increases the match results in favour of chaos as you have more matches being played by a smaller amount of the same skilled players with less full matches played by PUGs only which impacts the statistics invisibly as guilds vs PUG matches is not a statistic currently published. Do not underestimate its significance however. When looking at Eldar their population is even smaller with 2-3 active Guilds who do most of the fighting of that faction. This means that these guilds with very few PUGs mean that overall matches against Eldar are usually against a coordinated team with voice comms. This impacts the overall world map match statistics and must be a factor which is to be considered when balancing is to be made. To wrap this up matches won/lost should also look at the percentage of public user groups and solo players as well as guild warparties within them. Either match stats should be looked at when a faction guild vs guild combat occurs or when its a faction PUG vs PUG BUT the world map shows skewed statistics as when a public user warparty meets a coordinated group they most often lose. To make one example a PUG Space Marine team vs an Eldar Guild team will most probably result in an Eldar victory. An Eldar PUG team vs a Space Marine Guild will most probably result in a Marine Victory. The problem we are seeing is that there are few if any matches containing Eldar that are PUG only and that is a factor that must be taken into consideration.
I did not know that being objective to your viewpoints makes my words nothing of value. Das cute. But I already predicted that. Nothing else to say, except I wasted my time typing to a space marine fanboy. But at least it was some minor amusement, so thank you for that. I will go back to farming your crappy playerbase now, tyvm.
You guys do realize that just because a faction is winning on the map doesn't mean it is OP right? Firstly the entire point of having that map IS for a faction to push back and claim the territory. Its like in Planetside 2, the factions are fairly balanced, One faction can still dominate and capture all the territory, that doesn't mean that one faction is OP, they may just be better players at that time. Eldar were getting shit on for literally MONTHS. The people who stuck with them were able to do ok with them in such a shit state due to perseverance. Now that they are actually competitive I would wager the average Eldar player is better than the average SM player. The fact of the matter is there is always going to be one faction that takes the territory, that will shift and change due to various factors but it is always going to be the case. At the present time Eldar are winning. That doesn't necessarily follow that they or their equipment are OP. They could just be better players or more organised. I see more guilds playing on Eldar than I do on SM. You guys get more PUGs, so you will lose to teams. So please stop trying to show the map as evidence as it doesn't represent balance very well. You need the metrics from the devs to do that, if Eldar are OP they WILL be balanced. Simple as that. Only the devs know, and only the devs can fix it. As for people saying the Eldar are too "tanky" try playing them lol.
If the devs brought back deathcount on the scoreboard, getting rough metrics on who/what needs balance would be easier