Unlike the first thread here we shall attempt to find a streamlined way to buff the Howling Banshee. This thread operates on the premise that the class is not unplayable, but slightly under powered and next to impossible to play competitively. If you want to debate this premise, please turn your attention to the first thread. Now, I would actually love to see some results here. And by that I mean an actual, final concept we can present to the devs, not just my ideas nor anyone else's. For this to be realistic, there ought to be some rules: -Stay concise and to the point. You don't need a Wall of text. If your idea is great, it should speak for itself without much explanation -Try to describe concrete implementation. Don't just say 'we should get a speed-boost', make a tangible proposal for how high this speed-boost should be. -Make compromises. If everyone just sits on their idea and tries to push it through, we won't be getting anywhere. Find a middle-ground. -Avoid mechanics and coding. What the devs can do or want to do is limited. Stats are the easiest. Now, as far as I am concerned, there are several, distinct paths that could be explored, which are not mutually exclusive: -Defensive Stats. The easiest way would be to buff armor, health, whatever to just keep the class alive longer. It won't be fixing any real issues, but it just may hide them. -The Wail. The Banshee's scream is her core-mechanic and, currently, does very little compared to a jetpack. It could be given additional or different functions, depending on the balance-goal, but it should not make her a one-trick-pony. -Offensive stats. Primarely: speed. Damage could also be worth a look but is fairly high already. The danger here is turning the class into a suicide-runner, rather than a glass-cannon. Impact/Force is also a stat to play around with here, to make fights shorter. And penetration for the Banshees traditional anti-armor role. -Evades. I'd rather not add more I-frames anywhere in the game. But they are a central mechanic to the class-identity and also the primary form of in-combat movement. What could be done is play around with additional effects. -LP-costs. Current build-options are very restrictive and quickly lead to impossible compromises. decreasing the LP on some items, in particular baseline choices liek the Power Sword could help. -Animations. We can't make new animations, but the devs have shown that they can make minor adjustments to the existing ones rather easily. Goal: Now, this is just my personal opinion, but my, perfect version would include a bit of all the above: Slight, across-the-board increase of baseline stats, primarily speed, armor and impact, whereas the actual distribution would be subject to discussion. Accompanying this a mechanical addition to the scream that helps survivability in major battles. The thicker the fight, the more urgently we need protection. I don't think it would be a bad idea to base the effect directly on the number of targets affected. Also, I feel like gameplay would have to be a lot more fluid and fast-paced. I have a few ideas, how to accomplish that. I will go into detail on my own proposal in its own, followup post. The above is just a vague concept of a possible end-goal.