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How Would The Ui Look For This Game?

Discussion in 'General Discussion' started by Bengt, Oct 23, 2013.

  1. Thank you for answering my question, and I really like the direction with this fine line with an in-helmet style and the other thing. It really gives me a Star Wars: Republic Commando image in my head, just more hectic.
  2. Nostramo Born NostramoBorn Forum Beta Tester


    An 'in-helm style' will be very immersive. I would like to see it for one, but is possible - to have it be turned off into that minimalist UI.
  3. Nicolas Brunoni NicolasBrunoni Lead UI/UX Designer

    Depending on how the "in-helmet style" is implemented, I think it could be turned-off is the UI settings. So no worries. If it ends up being impossible to turn off, it would be subtle enough that it won't bother players who would prefer something simpler. It is already in the list of options I want for the UI.
  4. I would love to see an In Helmet HUD function though for the Orks how would the HUD be done since they don't actually use any advanced tech like that?
  5. Chompster Chompster Subordinate

    Loving all that i'm hearing.
  6. Clean and simple, preferably. Altough having it be different for each faction WOULD be nice.
  7. Would it be possible to have a range finder near the crosshair? Just having the distance between you and a rampaging ork horde is nice
  8. Nicolas Brunoni NicolasBrunoni Lead UI/UX Designer

    There is already range indicated for objectives and we will probably have it part of enemy's nametag as well if we feel it is needed for weapon range. Since I want the HUD to be free of all unnecessary elements, I'm always asking myself if these things are absolutely needed. It could end up being something you can turn on/off or even something tied to an actual Wargear.
  9. For the UI i think its best to get a solid stable minimal layout. Anything else can be worked on after and implemented ingame even in an unfinished state as long as we can just go back to the solid base.
  10. daymarecelestia Forum Beta Tester

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