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How is health/armor going to represented both mathmatically and visually?

Discussion in 'Ask the Team' started by Fiesty_Won, Aug 23, 2015.

  1. Fiesty_Won Fiesty_Won First Blood!

    • I did look through some previous discussions that confirm shields to be present. Will there also be health and armor, or is that muddled into one?
    • Does the armor and/or health regenerate automatically when not in combat?
    • Is there a visible health/armor/shield data on enemies?
    • Does low health effect player movement/damage/visuals, when do these effects start to show up?
    • Are those low health effects visible ques to the enemy?
    • Is there a difference in weapon damage that promote destruction of shield/armor/health?

    Some thoughts/personal views on the above questions.

    • I did look through some previous discussions that confirm shields to be present. Will there also be health and armor, or is that muddled into one?

    I'd really like to see these be separate entities to help diversify weapons and classes.

    General Rule of Weapon Damage
    Mass Projectile - Low shield, high armor, low health
    Melta - Low shield, high armor, mid health
    Melee - Semi ignore shield, low armor, highest health
    Energy - High shield, low armor, mid health
    Plasma - Low shield, mid armor, mid health
    Explosive - Mid shield, mid armor, mid health

    General Rule of Classes
    Space Marines - No shield, highest armor, mid health
    Chaos - No shield, highest/mid armor, mid/highest health (maybe even regenerative for possessed)
    Orks - No shield, lowest armor, highest health
    Eldar - Shield, mid armor, lowest health
    Tyrranid - No shield, range of armor, range of health (To be tweaked depending on type of tyrranid)

    The above would promote unique playstyles vrs different classes and weapons. It would also be in the best interest to fight with explosives and melee vrs orks as most other weapons will be less or ineffective.

    • Does the armor and/or health regenerate automatically when not in combat?

    Definitely for shields but armor or health should not be auto regenerative. There should be a option in the utilities to be a welder or some Juice/Stimpak. The player can weld their armor back together, but risk being vulnerable as they will be in a welding visual sequence (Like Hawken). It would be preferred that health can only be truely fixed by a dok/medic, stimpaks/juice give a temporary boost (similar to pills in Left for Dead). There may need to be an exception for orks with a stapler to offset their lack of armor, but they can not get full hp with just the staple gun.

    • Is there a visible health/armor/shield data on enemies?

    I hope there is not. It would be a visual eyesore to see those bars floating around, heck even name tags would be a visual eyesore. If it is capable I'd like these to be handled via textures.

    Visible on player
    Shield - colored aura
    Armor - textured to be broken when damaged (maybe 3-4 levels of textures)
    Health - limping about and blood spurting out the mouth occasionally

    • Does low health effect player movement/damage/visuals, when do these effects start to show up?

    This would be a nice que to friendlies and would remove the ridiculousness of players on their last lags running around like Usain Bolt. Wounded players should not be as effective as fresh troops. This mechanic hampers solo play and makes it more difficult/impossible to be that "Hero against hundreds".

    • Are those low health effects visible ques to the enemy?

    It would nice instead of eyesore health bars/data

    • Is there a difference in weapon damage that promote destruction of shield/armor/health?

    See first item.
  2. Tarl68 TARL68 Arkhona Vanguard

    • I did look through some previous discussions that confirm shields to be present. Will there also be health and armor, or is that muddled into one?
    • Does the armor and/or health regenerate automatically when not in combat?
    • Is there a visible health/armor/shield data on enemies?
    • Does low health effect player movement/damage/visuals, when do these effects start to show up?
    • Are those low health effects visible ques to the enemy?
    • Is there a difference in weapon damage that promote destruction of shield/armor/health?
    the shields theyre talking about are big pieces of armour you carry on your arm, Elder "shields" are not yet confirmed

    current twitchs show that armour regens but health does not

    current twitchs show no armour/health bar over enemies

    current twitchs show no low health effects

    current twitchs show no low health effects on the enemiy either

    current RTS shows some weapons as having more armour piercing abilities

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