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Horde mode: Too much Tyranid blood. Like, seriously.

Discussion in 'PVE Discussion' started by Hungarian_Patriot, Apr 7, 2017.

  1. By the time wave 7 hits, there's usually so much Tyranid goo on the floor (and walls, railings, and everywhere, really) that just looking at it makes very significant FPS drops. Not to mention that it's kinda ugly and looks bad tbh, it's akin to a thick cover of pink jelly. There should be some way to deal with this. Either through a graphic setting, or just the game itself should limit the amount of decals to be displayed, similarly to how Source engine games do it.
    0strum likes this.
  2. Saphirone Water_Snake Steam Early Access

    A planet covered in alien blood look more like victory than ugly to me.

    But yep, definitly a problem of optimization on that. Killing floor 2 manage really well to not have FPS drop despite the maps turning completly red, so there must be something that could be done about it.
  3. Vegi Vegi Arkhona Vanguard

    After wave 10, people were having distinct FPS drops in my run... may be good to have blood older then 5 waves start despawning. Though, the big pool was very satisfying to look at.

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  4. Too much blood?
    [​IMG]
    Someone's accepting an invitation to a decapitation.
  5. XavierLight XavierLight Well-Known Member

    Looks like the River of Slime from Ghostbusters 2.
    WarbossKrappa likes this.
  6. Threule Threule1994 Firebrand

    YOU'RE A KID NOW, YOU'RE A NID NOW

    But seriously, max 2 waves or let us set a decal limit
    0strum and Chuffster like this.
  7. Chuffy Chuffster Deacon

    In the grim darkness of the far future there is only pink carpet.

    +1 for a decal limiter.
  8. Imperator5 Imperator5 Well-Known Member

    Khorne is really dissapoint in you.
  9. XavierLight XavierLight Well-Known Member

    All that goo and no one gets slimed with it.
  10. That's possible? Golly..

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