So they make the game even more unbalanced? Hah, no. Just admit it without feelings and nostalgia that Space Marine, other than being a great singleplayer experience and PVE experience, lacked too much in multiplayer due to huge netcode issues and imbalance. Besides, they have a QA team so yes, they do play the game, because you don't know how it works doesn't mean you can teach them how to do it, it's actually quite the opposite as you should be the one learning. Devs themselves aren't oblidged to play the game yet they do as you can see in the streams, but the QA does that job instead.
I didn't say i didn't know how it works. And still ironically space marine is still better functioning and more balanced than this anyhow
How would it be ironic, space marines has been out for years :| space marines had identical factions balance. Space marine had no playable eldar or orks. I seriously wish people would stop making comparison if they don't make it into a fair one and recognise both game have values. Space marine melee was fluid (animation wise), true. space marine had interesting shading and visual details (shadow, dust, etc.) some people actually showed pretty detailed about it, but hey, different budget unfortunatly... EC has...vehicles, 4 factions with different weapons, wargear and stats/balance, more maps, more game modes in the work, more content in the work (TEQ, elites, campaigns, world map). To the OP, you have every right to not like the game. That is your prerogative. I do like it personally. I think it is getting better every week. As a general advice, any game, even the best ones, are actually at their best one to two years post launch. I mean, most heroes of magic games where buggy and kept crashing the first year of release. Diablo 2 and 3 weren't that great at launch (lots of content came in few years later when they got their expansion and then the real fun began). Dawn of war 2, though fun initially, had a lot of bugs that took years to be adressed, like heavy weapon team for guards not having weapons outside of the main gun, making them attacking in melee and debrace whenever you manually targeted a squad. which meant IG weapon team were useless for years. years. Total war attila was so hard to beat they had to make a faction that could rebuild cities for free because the hordes just destroyed everything and it was too costly to rebuild. Mods were made to make the food management less problem because the game was too punitive even on lowest difficulty. Medieval 2 A.I was so dumb you could make it stand in front of a wall full of canons once you sallied one unit and put it back in. The list could go on and on, the point is, there is no such thing as a perfect game. games come with bugs, missing feature, crashes, imbalances. They generally are adressed from 1 to 2 years when a first expansion or major content patch comes around. Personally, when in doubt, I wait one year past release to buy a game. Will actually do that for dawn of war 3, because I've always found the balance was bad in multiplayer and anyway I won't buy a single new title in the wh40k universe until I get my imperial guards back!