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Fix Me: Kannon ALT-fire should generate heat per shot

Discussion in 'Orks' started by Eagle_11, Aug 26, 2018.

  1. Eagle 11 Eagle_11 Well-Known Member

    Kannons can lob an unending stream of napalm nades into rooms, this firing mode should generate weapon heat per grenade tossed in order to limit it as currently its only limited by time to reload the next shell, which is an way too short mechanism to limit this weapon being spammed enmasse.
    In fact, its the only of the area-denial weapons that has an firing mode that does not generate any heat per use.
    Obviously this should be changed as its causing an imbalance between factions.

    que all the ork salt and rage
  2. Catnium Catnium Well-Known Member

    It reloads every time in between nades that's why it doesn't have heat.
    Deathwish likes this.
  3. Doge TheAngryDoge Active Member

    The Kannony Deffgun doesn't have heat because you have to reload it between shots.

    Plasma Cannon can lob 3 shots in short succession and overheat (fire one, hold R for a second to vent a little bit of heat then fire off two more)

    The Eldar Tempest is about putting multiple explosives down in the area/TKing your teammates.
  4. We have orks in this game?
  5. Teef Trooper909 Recruit

    You clearly have never even used it.
  6. Spookums MasterSpookums Well-Known Member

    It also occasionally bugs and drops it right at your feet. Napalm or regular. I've found bashing another Ork with it after to respawn but before you fire your next shot fixes that right up.

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