I allow until you focus too much on that and not enough on the other players. This is a group RP after all and the focus should lie on interacting with each other, more than with NPCs or one-self.
@Uriel1339 So are the current limits on transformations like I can become a flesh hound or fury or should I think smaller?
Allowed units up to: Astartes - Scout or Fresh Line Brother (basic gear, also not as quick and trained as regular Astartes; basically you are that 25 year old Astartes who is the total newbie) Imperial Guard - Sergeant-level equipment Ad. Mech - Regular Combat-Servitor or Techpriest (can interact with Imperial technology) Tau - Regular Firewarrior or Pathfinder Nids - Super Gaunt (bigger, faster, stronger, etc. than regular gaunt to be equivalent to the other races) Eldar - Guardian or Bonesinger (Bonesinger could create objects out of nowhere or remove them, i.e. create barricades, remove walls) Dark Eldar - Kaballite Warrior Daemons - Lesser Daemons only (Bloodletter, Plaguebearer, Daemonette, Horror, etc.) - keep in mind these daemons are relatively weak versions and not a 'common' lesser Daemon who can easily compete with Astartes. So you are a bit smaller and weaker than other, regular daemons of this kind. (same rule as with the gaunts just opposite) Chaos - Cultist with some special gear (to be IG-sarge equivalent) or Aspiring Sorcerer (basically high chance of sorceries hitting the fan, but hey at least you got a sorcerer in the party?) Necrons - regular Warrior with limited regeneration abilities Orks - Big Boys but not Nobs. Just a head taller than a regular Ork Boy, but same equipment - just slightly stronger and such you know