Zu'ark was the last to come, now clad in his armor, holding his helmet and mask in his left hand. He barely looked at anyone, simply sitting down in his chair, staring at Caerys - Focusing on the mission.
Teras admired the swift reflexes of the hunter for a moment and nodded his respect before moving toward the weapons rack and stowing the sparring blade away. "A good spar, thank you brothers I needed that bit of practice. " Making a brief jog to his quarters he collected up his helm and actual weapons before gathering with the others around Caerys.
Caerys stepped away from the console for a moment to approach Zua'rk. She placed her hand on his shoulder gently. She looked into his eyes for a moment then removed her hand and returned to the console.
Zu'ark nodded in acknowledgment, letting a sigh go by, sitting up properly, looking at her more concentrated now.
(OOC) Kai stared at the cosmos, shaking a fist at an invisible player whose reactions are far duller than her own by excuse of work getting in way of fun Kai watches the end of the combat, beginning to move forward to make introductions when the sudden attack erupts. The dagger began being drawn before any coherent thought could take place, the pathfinder moving into the attack, when a helpful and unexpected hand threw off any semblance of balance. The slight stumble is just enough to bring reason, along with a sheepish smile, back. Kai nodded appreciatively toward Saruhai and the Reaper, the dagger disappearing again before it could be more than a slight shadow against the worn sleeves. The call to action puts aside any more thought on what happened. "I believe we are being called, we shall have a chance to speak again later, I am sure." The pathfinder follows the others on their way
Elysavar arrived at the briefing room and took his place near the wall. Calmly leaning his back to it, he watched as the others took their seats and awaited for the briefing to begin. With neutral curiosity he watched the exchange between Zu'ark and Caerys, and decided to ask Zu'ark about it at some point. Hm, he muttered and shifted his posture a bit, I wonder where we will be sent now - I truly hope it is someplace warm.. Or extremely cold. I have not been to extremely cold places in a while now that I think of it.
Saruhai was glad that his rather stupid idea hadn't caused any harm, would have been hard to explain if he had knocked out one of the others right before a mission. He showed up and took place in the briefing room, silently eager to find out their next objective.
Character Name: -Aida the Poet Class: -Howling Banshee Craftworld: -Anamnialoc Equipment: - Aspect Light Armor - Power Sword - Shuriken Pistol - Banshee Mask - Spirit Stone Traits: Dance of Death: having trained in both the acrobatic ways of the Banshee and the gallant Path of the Performer, this warrior is talented in all manners of leaps and dodging twists. She is very, very hard to hit in both combat and in the charge. The Banshee's Howl: while harmful to the enemy, the Banshee's cry gives fervour to all nearby Eldar wearing their helmet, setting their Soul ablaze as the hymn of Khaine resounds within them. The Poet's Presence: being skilled in the art of words, Aida's discourse is far more penetrating to both allies and enemies, which helps in both diplomacy with possible hostiles, seething fear in the enemy, and aiding in any internal struggle the group may have. Aida often sings and performs songs of yore when not in the effects of the war-mask, which may help soothe the spirits of her brothers and sisters. Aida is often looked for when the heart is heavy or the Soul is negatively ablaze. Fleet Of Foot: One of the biggest parts in any Banshee's training is running. Add that to the old race's unnatural speed and the Banshees' light armour, and the result is a wind gust that cuts. Banshees are able to close the gap between them and the enemy faster than most living things. The Banshees' Charge: When a Banshee charges into her enemy, she activates her resonators and screams. This added to the acrobatic approach of these warriors makes a terrifying sensorial experience that is enough to paralyze and end most foes even before the battle has begun. Howling Banshees gain bonus initiative and strength when in the charge - this also lowers the enemy's responsiveness and leadership should they not have a means to counter these effects. Flaws: The Storm, Not The Silence: Aida's unusual and positive presence might annoy some of the more jaded members of the group. Not everyone is akin to a Performer singing odes to the Craftworlds when encamped in some feral world! The Banshee's Howl: Allies not wearing their helmet when the Banshees charge could be harmful, and in the case of Eldar this could be deadly so. Light As A Feather, Frail As The Breeze: Aida's armour and constitution is light by excellency, as only the lithest of individuals can hope to keep up with the charging Storms. While Banshees are extremely hard to hit, a single blow can put them out of combat. Delicate, Deadly Arts: Banshees are extremely effective on the charge, but vulnerable when charged instead or when exposed to prolonged skirmishes. These warriors are not meant for sustained combat and rely mostly on deadly, decisive charges that spend most of their energy to overcome their enemy. If the foe is able to survive the original charge and can sustain a longer duel, the Banshees will eventually tire and lose.
(OOC) Nice! Noise marines, eat your heart out, we have our own vocalists and they know how to keep a beat! Now to remember to always wear a helmet... Kai sat easily in the room, checking out the various people filling the space. It seemed to be quite a mixed gathering, rather refreshing from some of the more formal strikeforces out there. Most importantly, none of them appeared to be currently turning into green sludge. The Farseer's assurance had been wonderful, but where the ruinous powers were involved nothing was certain. And, while well-intentioned, seers did not always speak the whole truth.