More news on it as time marches on, but I'm curious about the non-guilded Eldar, where do you think you're going to go when campaigns begin? Will you defend? Attack? Who will you fight? Avoid? Will you just use "Battle Now" to get into the fight as quick as possible or will you have a strategy? I'm curious. Feed me lies here if you want, but certainly PM me if you wish the info to remain private, how you fight may help us guilds understand the metagame you affect.
Simply stick to the prominent and powerful guilds, helping them out and yet not messing their coordinated game up - actually this is exactly what I do right now in any match - follow any guild members since I know they will be more efficient than non-guilded players and help them as much as I can without interfering their predetermined and coordinated play style - since I mostly play for Banshees, my role is always keep nasty RMB spammers at bay, so I rarely find myself being a trouble for guilded players
Coming from MWO Faction Warfare, it's almost always better to attack. The best way to defend a territory is to shut off the enemy's access to it, which is done by taking their territory. The best use of pugs (outside of plain old winning) is to keep enemy guild groups bogged down. If you're a pug and you see yourself against a full guild group, don't even worry about winning, just extend the match as long as you can. A guild's goal is to stack as many victories as it can within a short time period. If the enemy is bogged down, friendly guilds will have a greater chance of stacking more victories in the same time period.
Personally I was just going to play by ear at the start, go where players are needed. Once we have an idea of how it pans out I'll probably have a better idea of whats needed on the strategic level rather than just being a tactical level fire brigade. If there's going to be a coordinated Eldar war effort I'm happy to be part of that.
I am actually a bit worried with this. I think that campaigns + the ability to chose matches will increase Eldar queue times more. I still a LOT of "Eldar OP" post-match, so I am concerned that no one will want to play against us OR Orks...
It's likely that you would get free wins. There would HAVE to be some sort of relief valve for long queues in campaigns. So that means it would be bad to purposely ignore a faction, as they would just eventually eat up every territory. It'd be really boring, but necessary.
On player side (Let's say LSM for the example), opponents will find the territory taken by Eldar (or Orks) and even though they purposedly avoided fights with the said faction, they will consider that the opposing faction is OP ... Moar posts with map screenshots with "OMG eldar win all their matches against LSM, better nerf Eldar for the hundredth time." For that we'll need some kind of sense from the devs that would tell "mates, you've been avoiding fights against Eldars, you just didn't oppose them, OF COURSE they took your territories" ... But that might not happen :/ But I believe in them! Devs are making a good job so far (they still need time to balance efficiently the game and faction, and remove bugs).
I assume campaigns are really just going to amount to win/loss ratio of the factions actually mean something and not a separate thing all together? If so, business as usual, spam battle now.
Since I do not know how the campaign will actually work, but it will make me play the game again for at least a short while, my initial plan is to choose games solely against Orks, because I find playing against them more fun, and when I play my Ork, I will play against Eldar for the same reason. If we can only play one race, which I would prefer, then I would play Eldar and the Ork will go on the back burner. If campaign victory conditions mean I must fight against Spakmarines or Chaos, then I will probably not enjoy it, and imagine my interest would wane pretty fast.