Charge-time for the rokkit needs to be same as plasma cannon. No reason for it not to be. No reason for it to not be a quick-release missile like actual, real-life missile launchers either, but zog me I guess... For how unwieldy and LP expensive it is, just fixing this would do wonders for Orks, imho.
I'm actually having decent luck using the Kannon as an anti-vehicle weapon. True it doesn't have a good RoF and it's damage can't compare to a melta, but it's range is near infinite and the AoE has netted me plenty of kills from unloading Marines. But frankly all of our AV weapons require more than one player using it to take one down quickly. Which makes sense for Orks frankly, we've never had a good analogue for effecient anti-tank weapons on tabletop anyways (including no melta equivalent!) other than mass rokkits or a good power klaw so I'm seeing few issues here. Also we're getting the Tankhamma in a little while (at least I'm pretty sure as the devs have stated we'll be getting an explosive melee weapon) so I'm not too worried about that. And I'm pretty sure once Mods are a thing for rokkit launchas we'll have an easier time. But honestly I haven't noticed a big difference in playing Orks for awhile. Yes we're glitched, yes we need work, YES WE NEED PATIENCE THAT ORKS DON'T GENERALLY HAVE, but we're ORKS for zog's sake! Quit complainin' like a little grot AN' GET TO FIGHTIN'!!! We're da ORKS, we don't give up just cuz it's an uphill battle, we fight EVEN HARDER!
Klaw + Super Stikkbomb is pointless since the SS takes as long as two strong attacks to explode and does roughly the same damage. I disagree that the Meltagun sucks right now. JPA/Raptor/Stormboy are designed to be anti-heavies and anti-fortified defences. They don't need to be able to execute tanks by holding a button for a few seconds. They are strong enough. Although the cinematic kill would be cool, it'd be broken as fuck and would give JPA and equivs yet more strengths over every other class.
I didn't play much this weekend but I haven't seen much difference post patch from what i have encountered since launch. My dbashes usually work, I rarely encounter lag, and have the same amount of success on ork as i do on other factions. I primarily play Stormboy w/ Klaw and get about 20ish kills a match plus a bunch of vehicle kills. Been having a good time as a shoota boy as well. My klaw only tends to bug out after breaking someone's weapon - the next attack rarely ever hits (Power fist on CSM does the exact same thing). Dbashes only seem to fail when I'm at a higher elevation than the enemy. My ping usually displays between 60-80 ms but spikes above 100 on occasion. This seems quite different than the experience that others have been having so I'm curious why that is. I have a 15 Mbps connection so nothing incredible there. I recently installed an Nvidea 1060 video card in my PC and have a 6 core i7 processor. The issues people are having almost sound to me like video/input lag as opposed to network lag. If i had those issues I'd try tweaking graphics settings to see if performance improved. Might be a bottleneck in your setup that is causing the issue. Sucks when performance gets in the way of enjoying or even succeeding at a game.
Well there is, since the PC is broken as fuck and the Rokkits one hit pretty much anyone. If anything, plasma should be modeled after the Rokkits, not Rokkits made to be more like plasma. If anything, it'd be fair to have the Rokkits fire more like the Reaper Launcher. The longer you hold down the charge, the larger the salvo you can fire. Not sure what would really be balanced here, but if the rokkits behaved how the Starswarm does, flying in every direction at long ranges but blanketing an area in AoE, thatd be fun. May have to reduce the damage of thw rokkits just a tinge though since they OHKO everything but vehicles.
the more and more i play, the more and more i see glaring flaws. Never being able to win melee, because my Painboy weapon gets broken after two clashes, my sparky choppa is the same story. Shouldn't it hit like a power axe? Which, is harder than a Power sword. Dbash for us clearly doesn't work. i think our ranged weapons are perfectly fine aside from the buggy scope on the Kannon, though I hardly ever brace with it anyhow. Interesting fact i just looked up. Our weapons do less damage than Bolt weapons and have far more recoil. The point of ork weapons being sure, their inaccurate but when they hit your supposed to feel it. Eldar weapons do the lowest damage, but. They have almost no recoil. So- should our basic shootas get a damage boost? at the 20m mark, the basic Shoota does 28 damage. (Less because of their stupidly high armor. In turn, their bolters do 38 damage at the same range, with slightly less recoil. Why-? I know what a Bolt Round is, and i know Ork weapons tend to fire something equivalent.
Shootas also have the rate of fire to equal or surpass a bolter in terms of dps. A modded shoota has a good chance of beating a marine at shorter ranges with full auto fire that forces the opponent to try and dodge away which in turn gives you more time to do damage without them responding. Real problem comes when they use a stalker variant and land all those easy to get headshots. Then the ttk for them is way lower than it is for us which seems kinda messed up for short range weapon vs a long range weapon.
Ah. That there's Ork math. I forgot to look up ammo count! though i was going by default, which i assume is 30 in both cases. It's not! We have 60 default and they have 30, and we have a faster fire rate. Why do orks even have a crit hit zone? Their bodies are mostly goo inside anyway. And what little brain they have is encased in a skull thicker than even an Astartes, with more goo inside around it. And the massive hike in damage from behind makes no sense either. It just lets jump troops land behind you and one shot you, even if you were winning the straight up fight. (Somehow.)
My guess would be that since generally Orks keep the vast majority of their armor towards the front, the devs decided to make us squishier from behind. Makes sense lore-wise, plus we take reduced headshot damage than the rest of the races so they had to find a way to balance that out.