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Demon Weapons? Are They Gong To Be Included?

Discussion in 'Chaos Space Marines' started by Malarius, Jan 7, 2014.

  1. I believe I put a thread about this before...
    But yeah, risks to balance the uses.
  2. Risks have always been a part of Daemon Weapons. That thing in there wants you dead, no exceptions.
  3. I'd like to see them leave trails of ooze or exude clouds of gas that poison anyone that stays in them too long. The weapon wants to spread disease and it doesn't really care who it infects.
  4. DjemoSRB Djemo-SRB Preacher

    But how is that a detriment to the wielder himself? Unless one isnt a servant of the Plague God to begin with.
    If he is such a thing would have no bearing on him.
  5. In my mind it quarantines them in a sense. You're going to have a hard time finding a Rhino to take you to the battle if you'll end up killing everyone else in it. Squad play becomes harder when you can't move with the group and if you get downed good luck finding someone to pick you up again. It kind of depends on what penalties there are for friendly fire to prevent a player from just not caring.
  6. I cant decide weather to have 2 chainaxes or 2 deamon axes there just so badass!

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  7. That is what I was thinking some sort of movement penalty, but in a large scale game, that would be way to annoying since well going slow in a large instance would make it less fun not more fun. Maybe an armor hit due to losing cover or something but I dont know how that system works in EC.
  8. DjemoSRB Djemo-SRB Preacher

    I guess i can see it being a griefing tool if you would deal dmg to allies. Not everyone needs to choose to be close to you, sometimes in a narrow corridors or cover you are required to huddle up and people would get either:
    a)Yelled and and scorn upon even trying to help in the situation, leading to the said player not even having a reason to wield something people will hate him for.
    b)Continue to grief out of spite for getting yelled at things he cannot control in the said situation.

    You got a point about it being annoying but im sure true followers of Nurgle (read people who will play a Nurgleite irrelevant of what bad comes with that) wont mind this slow movement. And it doesent actually need to be a gigantic hindrance. I mean Plague Marines i TT dont suffer any movement penalties, but we need to balance it somehow. If you have played DoW2 its movement speed difference between the Plague Champion/Plague Marines and regular CSM is how much id go for. You are slower but not powerwalking yourself to the battlefield.
    As for the armor hit, can you elaborate? I dont know as to what you are referring to.
    cmontygman likes this.
  9. DjemoSRB Djemo-SRB Preacher

    I given it some thought and i think i got the downside for a demon weapon for Nurgle (along with the slight movement reduction ofc). We are all aware that while the servants of Nurgle are easy to dismiss and ignore all the dangers such a disease filled weapon can have other warriors of Chaos who arent aligned or blessed by Nurlge are far from unaffected.

    Thus each demon weapon of Nurgle will do full dmg in terms of friendly fire. Lets say by some sentiment (seeing as the devs said FF will do only a part of the actual dmg) every weapon out there will do 50% of its dmg if its aimed at an ally. Nurgle weapons will do 100% plus any relating debuff the blade brings with its swings.

    Thus a wielder of the same weapon will have to be allot more careful in close combat for instance with his Plague Sword then his allies would have to be with their regular weapons. And anyone rushing to the aid of such a warrior should think twice lest he be cut down by accident. This in itself also brings griefing but it is a griefing a player has control of, and thus any player on the receiving end can see if it was an intentional thing and report him thusly.
    This paired with slower movement speed is imo enough of a downside.

    Also a thought on demon weapons in general:
    http://warhammer40k.wikia.com/wiki/Daemon_Weapon

    I think each such a weapon should have certain requirements to be wielded. Lets say that each player on the Chaos side will have 4 respective trees dedicated to the respective gods amongst other skill trees (i went into this gods lines subject when going about sorcerors in another thread). A servant who wants to stay in the graces of all the gods and stay undivided will have access to all the gods trees up to the halfway point. At that time he cannot progress further unless he takes the next trait in the respective tree called:
    Favor of "insert god": You deem "insert god" as the one true god the only one worthy of worship.

    Accepting this trait (with a warning window popup explaining what the hell you are about to do) will return all your spent points in any other god tree to your point pool and lock the other 3 gods trees indefinitely. You are then allowed to rank up the rest of the chosen gods tree to the max and ofc the other non god related trees are still up for grabs.

    This favor of the god trait will be a requirement for weapons that are related to a certain god. So for instance one cannot wield a Blissgiver without the respective favour trait. Undivided demon weapons have no such restrictions for traits and are available to everyone.
    Nyuklehead likes this.
  10. Malarius Malarius New Member

    I don't know how I feel about god specific trees for demon weapons. I feel that every type of weapon should have a specific set of traits when becoming a demon weapon. Lore wise, don't the Night Lords not follow any chaos god at all? All demon weapons should have an undivided feel and should only differentiate by what kind of weapon you like using.

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