you can be whatever you want, there are no class limits. but sonfar we have two techmarines, though one isent active. we got me a runepriest and Vulpas is an librarian. we got a devestator and one tactical. we got one inactive assault marine, and atlast we got a chaplin.
Just putting this up here so that I'll quit stalling, about to head out for the day. Will expand on this tonight. Name: Morex Chapter: Mortifactors Class: Assault Marine (Mortifactor Headhunter - Focusing on axes later and collecting skulls for the Chapter's Fortress-Monastery) Equipment: Astartes Power Armor (Mark IV) Astartes bolt pistol 3 Astartes frag grenades 3 Astartes krak grenades Astartes combat knife repair cement One Chapter Trapping - Skulls (Kroot) Paired Chainaxes No Jump Pack Appearance: Gaunt - Nearly corpselike in facial structure Black eyes like most on Posul Shock of white hair, cut close on the sides Severe scar running from right temple, down through his lip and to his chin. Lips pulled into a permanent scowl. Past: Sentinel of the Dead Battle-Brother Morex's rise to infamy was on the world of Atremar IV, a world of sprawling cities dotting vast jungles like jewels among a sea of green. The savage greenskins had arrived in force and streamed around raised trees with roots like fingers plunging deep into the earth, slipping underneath the wooden cages and over (or sometimes through) the rough terrain with the unstoppable nature that only their kind so possess. The Mortifactors pledged three squads to the world to assist the PDF, judging that thirty of these dark warriors would be enough to confuse and muddle the Orks. As well as reap a bloody harvest of skulls. As they came down in three separate Thunderhawks, a storm of Ork Rokkits screamed up through the canopy. Thankfully the Xenos' aim was no better against the screaming transport than a target on the ground. However, a streak of lightning - bright green and with a scream ripped from a thousand Ork throats - struck Morex's transport and sent them down into the jungle below. No contact was made with the squad upon landing and no flights were permitted, given the sheer amount of firepower observed to be in the possession of the Orks. For nearly five weeks, the squad was presumed dead. The wrath from the remaining twenty Mortifactors was brought to bear on the Orks, those few that appeared within sight of the cities. Something was stalling them. A small patrol of Guardsman who were out attempting to locate Greenskin artillery points found something else altogether. A pile of corpses, a small hill based around the shattered cockpit of a Thunderhawk. Each Ork corpse missing it's head. Strewn across the top of the Thunderhawk's remains was the headless corpse of a Weird Boy and at the top of the hill, stood a single Mortifactor. His axes were long dulled and had still seen use as clubs. His knives and armor were shattered. Half of his face had been shredded down to muscle, torn away by a blazing choppa now impaled through the dead Weird Boy. The damage had been done though, a cut so horrendous that the Astartes' enhanced body wouldn't fully recover, a scar remaining for the rest of his days. When the Guardsman approached cautiously, they saw the remains of nine Astartes, bent and broken around the cockpit. They had died in the crash. At last the bleeding giant spoke, back unbowed and watching the Imperials with the fury and caution of an injured animal. "I would not leave them behind", came the cracked voice of one who's only drink had been Ork blood for five weeks.
Sweet, let me know when is an appropriate time to enter the RP! Since I took so long, I imagine it will be after the current mission.
Well theoretically it would be after the campaign, but it seems I have to make an exception and just throw those that wait anyway in. Perhaps having then two squads at the same time, each doing another mission ^^